net.minecraft.client.renderer

public interface SubmitNodeCollector

hbd
net.minecraft.client.renderer.SubmitNodeCollector
net.minecraft.class_11659
net.minecraft.client.render.entity.command.EntityRenderCommandQueue

Method summary

Modifier and TypeMethod
void
a(fpk arg0, hnl arg1, hob arg2)
submitHitbox(PoseStack arg0, EntityRenderState arg1, HitboxesRenderState arg2)
method_72928(class_4587 arg0, class_10017 arg1, class_10933 arg2)
pushDebugHitbox(MatrixStack matrices, EntityRenderState renderState, EntityHitboxAndView hitboxAndView)
void
a(fpk arg0, float arg1, List<hnl$b> arg2)
submitShadow(PoseStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
method_72922(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
pushShadowPieces(MatrixStack matrices, float shadowRadius, List<EntityRenderState$ShadowPiece> pieces)
void
a(fpk arg0, fjy arg1, xr arg2, boolean arg3, int arg4, double arg5)
submitNameTag(PoseStack arg0, Vec3 arg1, Component arg2, boolean arg3, int arg4, double arg5)
method_72924(class_4587 arg0, class_243 arg1, class_2561 arg2, boolean arg3, int arg4, double arg5)
pushLabel(MatrixStack matrices, Vec3d pos, Text label, boolean notSneaking, int light, double squaredDistanceToCamera)
void
a(fpk arg0, float arg1, float arg2, bbt arg3, boolean arg4, fyg$a arg5, int arg6, int arg7, int arg8)
submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8)
method_72921(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8)
pushText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor)
void
a(fpk arg0, hnl arg1, org.joml.Quaternionf arg2)
submitFlame(PoseStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
method_72929(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
pushFire(MatrixStack matrices, EntityRenderState renderState, org.joml.Quaternionf rotation)
void
a(fpk arg0, hnl$a arg1)
submitLeash(PoseStack arg0, EntityRenderState$LeashState arg1)
method_72927(class_4587 arg0, class_10017$class_10018 arg1)
pushLeash(MatrixStack matrices, EntityRenderState$LeashData data)
<S> void
a(gqv<? super S> arg0, S arg1, fpk arg2, haq arg3, int arg4, int arg5, int arg6, hvd arg7, int arg8, int arg9)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, int arg9)
method_72933(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, int arg9)
pushModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, Sprite sprite, int outlineColor, int order)
default <S> void
a(gqv<? super S> arg0, S arg1, fpk arg2, haq arg3, int arg4, int arg5, int arg6)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6)
method_72932(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6)
pushModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor)
void
a(fpk arg0, efg arg1, int arg2, int arg3)
submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3)
method_72923(class_4587 arg0, class_2680 arg1, int arg2, int arg3)
pushBlock(MatrixStack matrices, BlockState state, int light, int overlay)
void
a(fpk arg0, hnq arg1)
submitFallingBlock(PoseStack arg0, FallingBlockRenderState arg1)
method_72930(class_4587 arg0, class_10023 arg1)
pushFallingBlock(MatrixStack matrices, FallingBlockEntityRenderState renderState)
void
a(fpk arg0, haq arg1, hbv arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
method_72926(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
pushBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay)
void
a(fpk arg0, hrr arg1, int arg2, int arg3)
submitItem(PoseStack arg0, ItemStackRenderState arg1, int arg2, int arg3)
method_72931(class_4587 arg0, class_10444 arg1, int arg2, int arg3)
pushItem(MatrixStack matrices, ItemRenderState renderState, int light, int overlay)
void
a(fpk arg0, haq arg1, hbd$a arg2)
submitCustomGeometry(PoseStack arg0, RenderType arg1, SubmitNodeCollector$CustomGeometryRenderer arg2)
method_72925(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
pushCustom(MatrixStack matrices, RenderLayer renderLayer, EntityRenderCommandQueue$Custom vertices)