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void | | a(fpk arg0, fjy arg1, xr arg2, boolean arg3, int arg4, double arg5) | | submitNameTag(PoseStack arg0, Vec3 arg1, Component arg2, boolean arg3, int arg4, double arg5) | | method_72924(class_4587 arg0, class_243 arg1, class_2561 arg2, boolean arg3, int arg4, double arg5) | | pushLabel(MatrixStack matrices, Vec3d pos, Text label, boolean notSneaking, int light, double squaredDistanceToCamera) |
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void | | a(fpk arg0, float arg1, float arg2, bbt arg3, boolean arg4, fyg$a arg5, int arg6, int arg7, int arg8) | | submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8) | | method_72921(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8) | | pushText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor) |
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<S> void | | a(gqv<? super S> arg0, S arg1, fpk arg2, haq arg3, int arg4, int arg5, int arg6, hvd arg7, int arg8, int arg9) | | submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, int arg9) | | method_72933(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, int arg9) | | pushModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, Sprite sprite, int outlineColor, int order) |
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default <S> void | | a(gqv<? super S> arg0, S arg1, fpk arg2, haq arg3, int arg4, int arg5, int arg6) | | submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6) | | method_72932(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6) | | pushModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor) |
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void | | a(fpk arg0, efg arg1, int arg2, int arg3) | | submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3) | | method_72923(class_4587 arg0, class_2680 arg1, int arg2, int arg3) | | pushBlock(MatrixStack matrices, BlockState state, int light, int overlay) |
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void | | a(fpk arg0, haq arg1, hbv arg2, float arg3, float arg4, float arg5, int arg6, int arg7) | | submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7) | | method_72926(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7) | | pushBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay) |
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void | | a(fpk arg0, hrr arg1, int arg2, int arg3) | | submitItem(PoseStack arg0, ItemStackRenderState arg1, int arg2, int arg3) | | method_72931(class_4587 arg0, class_10444 arg1, int arg2, int arg3) | | pushItem(MatrixStack matrices, ItemRenderState renderState, int light, int overlay) |
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