net.minecraft.client.renderer.entity.layers

public class PlayerItemInHandLayer<S extends PlayerRenderState, M extends EntityModel<S> extends ArmedModel, HeadedModel>

extends ItemInHandLayer<S, M>

hlp
net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer
net.minecraft.class_5697
net.minecraft.client.render.entity.feature.PlayerHeldItemFeatureRenderer

Field summary

Modifier and TypeField
private static final float
a
X_ROT_MIN
field_32944
HEAD_YAW
private static final float
b
X_ROT_MAX
field_32945
HEAD_ROLL

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> arg0)

Method summary

Modifier and TypeMethod
protected void
a(S arg0, hrr arg1, cao arg2, fpk arg3, hbd arg4, int arg5)
submitArmWithItem(S arg0, ItemStackRenderState arg1, HumanoidArm arg2, PoseStack arg3, SubmitNodeCollector arg4, int arg5)
method_62594(S arg0, class_10444 arg1, class_1306 arg2, class_4587 arg3, class_11659 arg4, int arg5)
renderItem(S arg0, ItemRenderState arg1, Arm arg2, MatrixStack arg3, EntityRenderCommandQueue arg4, int arg5)
private void
a(hrr arg0, cao arg1, fpk arg2, hbd arg3, int arg4)
renderItemHeldToEye(ItemStackRenderState arg0, HumanoidArm arg1, PoseStack arg2, SubmitNodeCollector arg3, int arg4)
method_65576(class_10444 arg0, class_1306 arg1, class_4587 arg2, class_11659 arg3, int arg4)
renderSpyglass(ItemRenderState arg0, Arm arm, MatrixStack matrices, EntityRenderCommandQueue arg3, int light)