net.minecraft.client.renderer.entity.layers

public class ItemInHandLayer<S extends ArmedEntityRenderState, M extends EntityModel<S> extends ArmedModel>

extends RenderLayer<S, M>

hli
net.minecraft.client.renderer.entity.layers.ItemInHandLayer
net.minecraft.class_989
net.minecraft.client.render.entity.feature.HeldItemFeatureRenderer

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> arg0)

Method summary

Modifier and TypeMethod
public void
a(fpk arg0, hbd arg1, int arg2, S arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, S arg3, float arg4, float arg5)
method_17162(class_4587 arg0, class_11659 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, EntityRenderCommandQueue arg1, int arg2, S arg3, float arg4, float arg5)
protected void
a(S arg0, hrr arg1, cao arg2, fpk arg3, hbd arg4, int arg5)
submitArmWithItem(S arg0, ItemStackRenderState arg1, HumanoidArm arg2, PoseStack arg3, SubmitNodeCollector arg4, int arg5)
method_4192(S arg0, class_10444 arg1, class_1306 arg2, class_4587 arg3, class_11659 arg4, int arg5)
renderItem(S entityState, ItemRenderState arg1, Arm arm, MatrixStack matrices, EntityRenderCommandQueue arg4, int light)