net.minecraft.client.renderer.entity.layers

public class ParrotOnShoulderLayer

extends RenderLayer<PlayerRenderState, PlayerModel>

hln
net.minecraft.client.renderer.entity.layers.ParrotOnShoulderLayer
net.minecraft.class_983
net.minecraft.client.render.entity.feature.ShoulderParrotFeatureRenderer

Field summary

Modifier and TypeField
private final ParrotModel
a
model
field_17154
model

Constructor summary

ModifierConstructor
public (RenderLayerParent<PlayerRenderState, PlayerModel> context, EntityModelSet loader)

Method summary

Modifier and TypeMethod
public void
a(fpk arg0, hbd arg1, int arg2, hpa arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5)
method_4185(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
render(MatrixStack arg0, EntityRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
private void
a(fpk arg0, hbd arg1, int arg2, hpa arg3, cnm$b arg4, float arg5, float arg6, boolean arg7)
submitOnShoulder(PoseStack arg0, SubmitNodeCollector arg1, int arg2, PlayerRenderState arg3, Parrot$Variant arg4, float arg5, float arg6, boolean arg7)
method_62593(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, class_1453$class_7989 arg4, float arg5, float arg6, boolean arg7)
render(MatrixStack matrices, EntityRenderCommandQueue arg1, int light, PlayerEntityRenderState state, ParrotEntity$Variant parrotVariant, float headYaw, float headPitch, boolean left)