public void | | a(fpk arg0, hbd arg1, int arg2, hpa arg3, float arg4, float arg5) | | submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5) | | method_4185(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5) | | render(MatrixStack arg0, EntityRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5) |
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private void | | a(fpk arg0, hbd arg1, int arg2, hpa arg3, cnm$b arg4, float arg5, float arg6, boolean arg7) | | submitOnShoulder(PoseStack arg0, SubmitNodeCollector arg1, int arg2, PlayerRenderState arg3, Parrot$Variant arg4, float arg5, float arg6, boolean arg7) | | method_62593(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, class_1453$class_7989 arg4, float arg5, float arg6, boolean arg7) | | render(MatrixStack matrices, EntityRenderCommandQueue arg1, int light, PlayerEntityRenderState state, ParrotEntity$Variant parrotVariant, float headYaw, float headPitch, boolean left) |
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