net.minecraft.client.renderer.entity

public class GuardianRenderer

extends MobRenderer<Guardian, GuardianRenderState, GuardianModel>

All mapped superinterfaces:

RenderLayerParent

hhp
net.minecraft.client.renderer.entity.GuardianRenderer
net.minecraft.class_907
net.minecraft.client.render.entity.GuardianEntityRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
GUARDIAN_LOCATION
field_4708
TEXTURE
private static final ResourceLocation
i
GUARDIAN_BEAM_LOCATION
field_4709
EXPLOSION_BEAM_TEXTURE
private static final RenderType
j
BEAM_RENDER_TYPE
field_21743
LAYER

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)
protected (EntityRendererProvider$Context ctx, float shadowRadius, ModelLayerLocation layer)

Method summary

Modifier and TypeMethod
public boolean
a(csk arg0, hel arg1, double arg2, double arg3, double arg4)
shouldRender(Guardian arg0, Frustum arg1, double arg2, double arg3, double arg4)
method_3978(class_1577 arg0, class_4604 arg1, double arg2, double arg3, double arg4)
shouldRender(GuardianEntity arg0, Frustum arg1, double arg2, double arg3, double arg4)
private Vec3
a(cay arg0, double arg1, float arg2)
getPosition(LivingEntity arg0, double arg1, float arg2)
method_3979(class_1309 arg0, double arg1, float arg2)
fromLerpedPosition(LivingEntity entity, double yOffset, float delta)
public void
a(hny arg0, fpk arg1, hbd arg2)
submit(GuardianRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2)
method_3977(class_10031 arg0, class_4587 arg1, class_11659 arg2)
render(GuardianEntityRenderState arg0, MatrixStack arg1, EntityRenderCommandQueue arg2)
private static void
a(fpk arg0, hbd arg1, fjy arg2, float arg3, float arg4, float arg5)
renderBeam(PoseStack arg0, SubmitNodeCollector arg1, Vec3 arg2, float arg3, float arg4, float arg5)
method_62456(class_4587 arg0, class_11659 arg1, class_243 arg2, float arg3, float arg4, float arg5)
renderBeam(MatrixStack arg0, EntityRenderCommandQueue arg1, Vec3d arg2, float beamTicks, float arg4, float arg5)
private static void
a(fpn arg0, fpk$a arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
vertex(VertexConsumer arg0, PoseStack$Pose arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
method_23173(class_4588 arg0, class_4587$class_4665 arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
vertex(VertexConsumer vertexConsumer, MatrixStack$Entry matrix, float x, float y, float z, int red, int green, int blue, float u, float v)
public ResourceLocation
a(hny arg0)
getTextureLocation(GuardianRenderState arg0)
method_3976(class_10031 arg0)
getTexture(GuardianEntityRenderState arg0)
public GuardianRenderState
b()
createRenderState()
method_62457()
createRenderState()
public void
a(csk arg0, hny arg1, float arg2)
extractRenderState(Guardian arg0, GuardianRenderState arg1, float arg2)
method_62455(class_1577 arg0, class_10031 arg1, float arg2)
updateRenderState(GuardianEntity arg0, GuardianEntityRenderState arg1, float arg2)
private static Entity
a(csk arg0)
getEntityToLookAt(Guardian arg0)
method_62454(class_1577 arg0)
getBeamTarget(GuardianEntity guardian)