net.minecraft.world.level.levelgen

public class FlatLevelSource

extends ChunkGenerator

eia
net.minecraft.world.level.levelgen.FlatLevelSource
net.minecraft.class_2897

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FlatLevelSource>
c
CODEC
field_24769
private final FlatLevelGeneratorSettings
d
settings
field_24510

Constructor summary

ModifierConstructor
public (FlatLevelGeneratorSettings arg0)

Method summary

Modifier and TypeMethod
public ChunkGeneratorStructureState
a(jk<etj> arg0, eit arg1, long arg2)
createState(HolderLookup<StructureSet> arg0, RandomState arg1, long arg2)
method_46696(class_7225<class_7059> arg0, class_7138 arg1, long arg2)
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
public FlatLevelGeneratorSettings
h()
settings()
method_28545()
public void
a(asq arg0, dlv arg1, eit arg2, eed arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
public int
a(dlb arg0)
getSpawnHeight(LevelHeightAccessor arg0)
method_12100(class_5539 arg0)
public CompletableFuture<ChunkAccess>
a(ejh arg0, eit arg1, dlv arg2, eed arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
public int
a(int arg0, int arg1, eif$a arg2, dlb arg3, eit arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
public NoiseColumn
a(int arg0, int arg1, dlb arg2, eit arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
public void
a(List<String> arg0, eit arg1, iy arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
public void
a(asq arg0, long arg1, eit arg2, dme arg3, dlv arg4, eed arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
public void
a(asq arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
public int
g()
getMinY()
method_33730()
public int
e()
getGenDepth()
method_12104()
public int
f()
getSeaLevel()
method_16398()