net.minecraft.world.level.levelgen

public class DebugLevelSource

extends ChunkGenerator

ehw
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DebugLevelSource>
c
CODEC
field_24768
private static final int
h
BLOCK_MARGIN
field_31467
private static final List<BlockState>
i
ALL_BLOCKS
field_13163
private static final int
j
GRID_WIDTH
field_13161
private static final int
k
GRID_HEIGHT
field_13160
protected static final BlockState
d
AIR
field_13162
protected static final BlockState
e
BARRIER
field_13164
public static final int
f
HEIGHT
field_31465
public static final int
g
BARRIER_HEIGHT
field_31466

Constructor summary

ModifierConstructor
public (Holder$Reference<Biome> arg0)

Method summary

Modifier and TypeMethod
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
public void
a(asq arg0, dlv arg1, eit arg2, eed arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
public void
a(dly arg0, eed arg1, dlv arg2)
applyBiomeDecoration(WorldGenLevel arg0, ChunkAccess arg1, StructureManager arg2)
method_12102(class_5281 arg0, class_2791 arg1, class_5138 arg2)
public CompletableFuture<ChunkAccess>
a(ejh arg0, eit arg1, dlv arg2, eed arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
public int
a(int arg0, int arg1, eif$a arg2, dlb arg3, eit arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
public NoiseColumn
a(int arg0, int arg1, dlb arg2, eit arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
public void
a(List<String> arg0, eit arg1, iy arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
public static BlockState
a(int arg0, int arg1)
getBlockStateFor(int arg0, int arg1)
method_12578(int arg0, int arg1)
public void
a(asq arg0, long arg1, eit arg2, dme arg3, dlv arg4, eed arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
public void
a(asq arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
public int
g()
getMinY()
method_33730()
public int
e()
getGenDepth()
method_12104()
public int
f()
getSeaLevel()
method_16398()