net.minecraft.world.level.block

public class WallBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dxt
net.minecraft.world.level.block.WallBlock
net.minecraft.class_2544

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<WallBlock>
a
CODEC
field_46487
public static final BooleanProperty
b
UP
field_11717
public static final EnumProperty<WallSide>
c
EAST
field_55815
public static final EnumProperty<WallSide>
d
NORTH
field_55816
public static final EnumProperty<WallSide>
e
SOUTH
field_55817
public static final EnumProperty<WallSide>
f
WEST
field_55818
public static final Map<Direction, EnumProperty<WallSide>>
g
PROPERTY_BY_DIRECTION
field_55819
public static final BooleanProperty
h
WATERLOGGED
field_22160
private final Function<BlockState, VoxelShape>
i
shapes
field_55820
private final Function<BlockState, VoxelShape>
D
collisionShapes
field_55812
private static final VoxelShape
R
TEST_SHAPE_POST
field_55813
private static final Map<Direction, VoxelShape>
S
TEST_SHAPES_WALL
field_55814

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<WallBlock>
a()
codec()
method_53969()
private Function<BlockState, VoxelShape>
a(float arg0, float arg1)
makeShapes(float arg0, float arg1)
method_24420(float arg0, float arg1)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected VoxelShape
b(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected boolean
a(ecg arg0, ezf arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
private boolean
a(ecg arg0, boolean arg1, je arg2)
connectsTo(BlockState arg0, boolean arg1, Direction arg2)
method_16704(class_2680 arg0, boolean arg1, class_2350 arg2)
public BlockState
a(det arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
protected BlockState
a(ecg arg0, dlc arg1, dlo arg2, iy arg3, je arg4, iy arg5, ecg arg6, baq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
private static boolean
a(ecg arg0, edj<edt> arg1)
isConnected(BlockState arg0, Property<WallSide> arg1)
method_24424(class_2680 arg0, class_2769<class_4778> arg1)
private static boolean
a(fhr arg0, fhr arg1)
isCovered(VoxelShape arg0, VoxelShape arg1)
method_24427(class_265 arg0, class_265 arg1)
private BlockState
a(dlc arg0, ecg arg1, iy arg2, ecg arg3)
topUpdate(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3)
method_24421(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3)
private BlockState
a(dlc arg0, iy arg1, ecg arg2, iy arg3, ecg arg4, je arg5)
sideUpdate(LevelReader arg0, BlockPos arg1, BlockState arg2, BlockPos arg3, BlockState arg4, Direction arg5)
method_24423(class_4538 arg0, class_2338 arg1, class_2680 arg2, class_2338 arg3, class_2680 arg4, class_2350 arg5)
private BlockState
a(dlc arg0, ecg arg1, iy arg2, ecg arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
updateShape(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
method_24422(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
private boolean
a(ecg arg0, ecg arg1, fhr arg2)
shouldRaisePost(BlockState arg0, BlockState arg1, VoxelShape arg2)
method_27092(class_2680 arg0, class_2680 arg1, class_265 arg2)
private BlockState
a(ecg arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, fhr arg5)
updateSides(BlockState arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, VoxelShape arg5)
method_24425(class_2680 arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, class_265 arg5)
private WallSide
a(boolean arg0, fhr arg1, fhr arg2)
makeWallState(boolean arg0, VoxelShape arg1, VoxelShape arg2)
method_24428(boolean arg0, class_265 arg1, class_265 arg2)
protected FluidState
b_(ecg arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
protected boolean
e_(ecg arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
protected void
a(ech$a<doe, ecg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
protected BlockState
a(ecg arg0, duz arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
protected BlockState
a(ecg arg0, dti arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)