net.minecraft.world.entity.monster

public class Pillager

extends AbstractIllager implements CrossbowAttackMob, InventoryCarrier

All mapped superinterfaces:

SyncedDataHolder, Nameable, EntityAccess, UniquelyIdentifyable, ScoreHolder, DataComponentGetter, Attackable, WaypointTransmitter, Waypoint, EquipmentUser, Leashable, Targeting, Enemy, CrossbowAttackMob, RangedAttackMob, InventoryCarrier

cqd
net.minecraft.world.entity.monster.Pillager
net.minecraft.class_1604

Field summary

Modifier and TypeField
private static final EntityDataAccessor<Boolean>
a
IS_CHARGING_CROSSBOW
field_7334
private static final int
b
INVENTORY_SIZE
field_30478
private static final int
e
SLOT_OFFSET
field_30476
private final SimpleContainer
bK
inventory
field_7335

Constructor summary

ModifierConstructor
public (EntityType<? extends Pillager> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
H()
registerGoals()
method_5959()
public static AttributeSupplier$Builder
m()
createAttributes()
method_26919()
protected void
a(ald$a arg0)
defineSynchedData(SynchedEntityData$Builder arg0)
method_5693(class_2945$class_9222 arg0)
public boolean
a(dbv arg0)
canFireProjectileWeapon(ProjectileWeaponItem arg0)
method_25938(class_1811 arg0)
public boolean
t()
isChargingCrossbow()
method_7108()
public void
b(boolean arg0)
setChargingCrossbow(boolean arg0)
method_7110(boolean arg0)
public void
a()
onCrossbowAttackPerformed()
method_24651()
public TagKey<Item>
ad()
getPreferredWeaponType()
method_65345()
protected void
a(fbh arg0)
addAdditionalSaveData(ValueOutput arg0)
method_5652(class_11372 arg0)
public AbstractIllager$IllagerArmPose
l()
getArmPose()
method_6990()
protected void
a(fbf arg0)
readAdditionalSaveData(ValueInput arg0)
method_5749(class_11368 arg0)
public float
a(iy arg0, dlc arg1)
getWalkTargetValue(BlockPos arg0, LevelReader arg1)
method_6144(class_2338 arg0, class_4538 arg1)
public int
gl()
getMaxSpawnClusterSize()
method_5945()
public SpawnGroupData
a(dlq arg0, bvn arg1, bya arg2, bzk arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
protected void
a(baq arg0, bvn arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
protected void
b(dlq arg0, baq arg1, bvn arg2)
enchantSpawnedWeapon(ServerLevelAccessor arg0, RandomSource arg1, DifficultyInstance arg2)
method_30759(class_5425 arg0, class_5819 arg1, class_1266 arg2)
protected SoundEvent
p()
getAmbientSound()
method_5994()
protected SoundEvent
e_()
getDeathSound()
method_6002()
protected SoundEvent
e(bwh arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
public void
a(bys arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
public SimpleContainer
n()
getInventory()
method_35199()
protected void
a(asi arg0, cpe arg1)
pickUpItem(ServerLevel arg0, ItemEntity arg1)
method_5949(class_3218 arg0, class_1542 arg1)
private boolean
i(dba arg0)
wantsItem(ItemStack arg0)
method_7111(class_1799 arg0)
public SlotAccess
a_(int arg0)
getSlot(int arg0)
method_32318(int arg0)
public void
a(asi arg0, int arg1, boolean arg2)
applyRaidBuffs(ServerLevel arg0, int arg1, boolean arg2)
method_16484(class_3218 arg0, int arg1, boolean arg2)
public SoundEvent
ae_()
getCelebrateSound()
method_20033()