net.minecraft.client.renderer.entity.layers

public abstract class StuckInBodyLayer<M extends PlayerModel>

extends RenderLayer<PlayerRenderState, M>

hgb
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
net.minecraft.class_4507

Field summary

Modifier and TypeField
private final Model
a
model
field_53229
private final ResourceLocation
b
texture
field_53230
private final StuckInBodyLayer$PlacementStyle
c
placementStyle
field_53231

Constructor summary

ModifierConstructor
public (LivingEntityRenderer<?, PlayerRenderState, M> arg0, Model arg1, ResourceLocation arg2, StuckInBodyLayer$PlacementStyle arg3)

Method summary

Modifier and TypeMethod
protected abstract int
a(hja arg0)
numStuck(PlayerRenderState arg0)
method_22134(class_10055 arg0)
private void
a(fmg arg0, gus arg1, int arg2, float arg3, float arg4, float arg5)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, float arg5)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, float arg5)
public void
a(fmg arg0, gus arg1, int arg2, hja arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5)
method_22132(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
private static float
a(float arg0)
snapToFace(float arg0)
method_62597(float arg0)