net.minecraft.world.level

public interface LevelAccessor

extends CommonLevelAccessor, LevelTimeAccess, ScheduledTickAccess

dmv
net.minecraft.world.level.LevelAccessor

Method summary

Modifier and TypeMethod
default long
am()
dayTime()
long
J_()
nextSubTickCount()
default <T> ScheduledTick<T>
a(jb arg0, T arg1, int arg2, fko arg3)
createTick(BlockPos arg0, T arg1, int arg2, TickPriority arg3)
default <T> ScheduledTick<T>
a(jb arg0, T arg1, int arg2)
createTick(BlockPos arg0, T arg1, int arg2)
LevelData
D_()
getLevelData()
DifficultyInstance
d_(jb arg0)
getCurrentDifficultyAt(BlockPos arg0)
MinecraftServer
q()
getServer()
default Difficulty
an()
getDifficulty()
ChunkSource
T()
getChunkSource()
default boolean
b(int arg0, int arg1)
hasChunk(int arg0, int arg1)
RandomSource
H_()
getRandom()
default void
a(jb arg0, dpz arg1)
updateNeighborsAt(BlockPos arg0, Block arg1)
default void
a(jh arg0, jb arg1, jb arg2, eeb arg3, int arg4, int arg5)
neighborShapeChanged(Direction arg0, BlockPos arg1, BlockPos arg2, BlockState arg3, int arg4, int arg5)
default void
a(bzm arg0, jb arg1, ayy arg2, aza arg3)
playSound(Entity arg0, BlockPos arg1, SoundEvent arg2, SoundSource arg3)
void
a(bzm arg0, jb arg1, ayy arg2, aza arg3, float arg4, float arg5)
playSound(Entity arg0, BlockPos arg1, SoundEvent arg2, SoundSource arg3, float arg4, float arg5)
void
a(mc arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addParticle(ParticleOptions arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
void
a(bzm arg0, int arg1, jb arg2, int arg3)
levelEvent(Entity arg0, int arg1, BlockPos arg2, int arg3)
default void
c(int arg0, jb arg1, int arg2)
levelEvent(int arg0, BlockPos arg1, int arg2)
void
a(jl<ejb> arg0, fis arg1, ejb$a arg2)
gameEvent(Holder<GameEvent> arg0, Vec3 arg1, GameEvent$Context arg2)
default void
a(bzm arg0, jl<ejb> arg1, fis arg2)
gameEvent(Entity arg0, Holder<GameEvent> arg1, Vec3 arg2)
default void
a(bzm arg0, jl<ejb> arg1, jb arg2)
gameEvent(Entity arg0, Holder<GameEvent> arg1, BlockPos arg2)
default void
a(jl<ejb> arg0, jb arg1, ejb$a arg2)
gameEvent(Holder<GameEvent> arg0, BlockPos arg1, GameEvent$Context arg2)
default void
a(amd<ejb> arg0, jb arg1, ejb$a arg2)
gameEvent(ResourceKey<GameEvent> arg0, BlockPos arg1, GameEvent$Context arg2)