private final CompileTaskDynamicQueue | | a | | compileQueue | | field_53957 | | scheduler |
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private final Queue<Runnable> | | b | | toUpload | | field_4443 | | uploadQueue |
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final Executor | | c | | mainThreadUploadExecutor | | field_61028 | | uploadExecutor |
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final Queue<SectionMesh> | | d | | toClose | | field_61029 | | renderQueue |
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final SectionBufferBuilderPack | | e | | fixedBuffers | | field_20828 | | buffers |
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private final SectionBufferBuilderPool | | f | | bufferPool | | field_46907 | | buffersPool |
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volatile boolean | | g | | closed | | field_46908 | | stopped |
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private final ConsecutiveExecutor | | h | | consecutiveExecutor | | field_54167 | | consecutiveExecutor |
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private final TracingExecutor | | i | | executor | | field_20830 | | executor |
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ClientLevel | |
final LevelRenderer | | k | | renderer | | field_20832 | | worldRenderer |
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Vec3 | | l | | cameraPosition | | field_18766 | | cameraPosition |
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final SectionCompiler | | m | | sectionCompiler | | field_52171 | | sectionBuilder |
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