private boolean | | b(long arg0) | | doesChunkExistAt(long arg0) | | method_3651(long arg0) | | isChunkNonEmpty(long sectionPos) |
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public boolean | | a() | | hasAllNeighbors() | | method_3673() | | shouldBuild() |
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public AABB | | b() | | getBoundingBox() | | method_40051() | | getBoundingBox() |
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public CompletableFuture<Void> | |
public CompletableFuture<Void> | |
public void | | a(long arg0) | | setSectionNode(long arg0) | | method_62973(long arg0) | | setSectionPos(long sectionPos) |
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public SectionMesh | | c() | | getSectionMesh() | | method_72052() | | getCurrentRenderData() |
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public void | | d() | | reset() | | method_3675() | | clear() |
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public BlockPos | | e() | | getRenderOrigin() | | method_3670() | | getOrigin() |
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public long | | f() | | getSectionNode() | | method_62975() | | getSectionPos() |
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public void | | a(boolean arg0) | | setDirty(boolean arg0) | | method_3654(boolean arg0) | | scheduleRebuild(boolean important) |
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public void | | g() | | setNotDirty() | | method_3662() | | cancelRebuild() |
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public boolean | | h() | | isDirty() | | method_3672() | | needsRebuild() |
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public boolean | | i() | | isDirtyFromPlayer() | | method_3661() | | needsImportantRebuild() |
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public long | |
public void | |
public boolean | | j() | | hasTranslucentGeometry() | | method_64065() | | hasTranslucentLayer() |
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public boolean | | k() | | transparencyResortingScheduled() | | method_64066() | | isCurrentlySorting() |
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protected void | | l() | | cancelTasks() | | method_3663() | | cancel() |
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public SectionRenderDispatcher$RenderSection$CompileTask | |
public void | |
public void | |
void | |
VertexSorting | |