net.minecraft.client.renderer.chunk

public class SectionRenderDispatcher$RenderSection

hbk$a
net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection
net.minecraft.class_846$class_851
net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk

Field summary

Modifier and TypeField
public static final int
a
SIZE
field_32832
CHUNK_SIZE
public final int
b
index
field_29641
index
public final AtomicReference<SectionMesh>
c
sectionMesh
field_60949
currentRenderData
private SectionRenderDispatcher$RenderSection$RebuildTask
e
lastRebuildTask
field_20834
rebuildTask
private SectionRenderDispatcher$RenderSection$ResortTransparencyTask
f
lastResortTransparencyTask
field_4461
sortTask
private AABB
g
bb
field_4458
boundingBox
private boolean
h
dirty
field_4464
needsRebuild
volatile long
i
sectionNode
field_53958
sectionPos
final BlockPos$MutableBlockPos
j
renderOrigin
field_4467
origin
private boolean
k
playerChanged
field_4463
needsImportantRebuild

Constructor summary

ModifierConstructor
public (SectionRenderDispatcher arg0, int index, long sectionPos)

Method summary

Modifier and TypeMethod
private boolean
b(long arg0)
doesChunkExistAt(long arg0)
method_3651(long arg0)
isChunkNonEmpty(long sectionPos)
public boolean
a()
hasAllNeighbors()
method_3673()
shouldBuild()
public AABB
b()
getBoundingBox()
method_40051()
getBoundingBox()
public CompletableFuture<Void>
a(Map<haz, fob> arg0, hbd arg1)
upload(Map<ChunkSectionLayer, MeshData> arg0, CompiledSectionMesh arg1)
method_72050(Map<class_11515, class_9801> arg0, class_11516 arg1)
uploadLayer(Map<BlockRenderLayer, BuiltBuffer> buffersByLayer, ChunkRenderData renderData)
public CompletableFuture<Void>
a(hbd arg0, fnz$a arg1, haz arg2)
uploadSectionIndexBuffer(CompiledSectionMesh arg0, ByteBufferBuilder$Result arg1, ChunkSectionLayer arg2)
method_68531(class_11516 arg0, class_9799$class_9800 arg1, class_11515 arg2)
uploadIndices(ChunkRenderData data, BufferAllocator$CloseableBuffer buffer, BlockRenderLayer layer)
public void
a(long arg0)
setSectionNode(long arg0)
method_62973(long arg0)
setSectionPos(long sectionPos)
public SectionMesh
c()
getSectionMesh()
method_72052()
getCurrentRenderData()
public void
d()
reset()
method_3675()
clear()
public BlockPos
e()
getRenderOrigin()
method_3670()
getOrigin()
public long
f()
getSectionNode()
method_62975()
getSectionPos()
public void
a(boolean arg0)
setDirty(boolean arg0)
method_3654(boolean arg0)
scheduleRebuild(boolean important)
public void
g()
setNotDirty()
method_3662()
cancelRebuild()
public boolean
h()
isDirty()
method_3672()
needsRebuild()
public boolean
i()
isDirtyFromPlayer()
method_3661()
needsImportantRebuild()
public long
a(jh arg0)
getNeighborSectionNode(Direction arg0)
method_62974(class_2350 arg0)
getOffsetSectionPos(Direction direction)
public void
a(hbk arg0)
resortTransparency(SectionRenderDispatcher arg0)
method_22773(class_846 arg0)
scheduleSort(ChunkBuilder builder)
public boolean
j()
hasTranslucentGeometry()
method_64065()
hasTranslucentLayer()
public boolean
k()
transparencyResortingScheduled()
method_64066()
isCurrentlySorting()
protected void
l()
cancelTasks()
method_3663()
cancel()
public SectionRenderDispatcher$RenderSection$CompileTask
a(hbe arg0)
createCompileTask(RenderRegionCache arg0)
method_3674(class_6850 arg0)
createRebuildTask(ChunkRendererRegionBuilder builder)
public void
b(hbe arg0)
rebuildSectionAsync(RenderRegionCache arg0)
method_22777(class_6850 arg0)
scheduleRebuild(ChunkRendererRegionBuilder builder)
public void
c(hbe arg0)
compileSync(RenderRegionCache arg0)
method_22781(class_6850 arg0)
rebuild(ChunkRendererRegionBuilder builder)
void
a(hbj arg0)
setSectionMesh(SectionMesh arg0)
method_72049(class_11517 arg0)
setCurrentRenderData(AbstractChunkRenderData data)
VertexSorting
a(ke arg0)
createVertexSorting(SectionPos arg0)
method_60909(class_4076 arg0)
getVertexSorter(ChunkSectionPos sectionPos)