public SectionCompiler$Results | | a(ke arg0, hbf arg1, foh arg2, gyb arg3) | | compile(SectionPos arg0, RenderSectionRegion arg1, VertexSorting arg2, SectionBufferBuilderPack arg3) | | method_60904(class_4076 arg0, class_853 arg1, class_8251 arg2, class_750 arg3) | | build(ChunkSectionPos sectionPos, ChunkRendererRegion renderRegion, VertexSorter vertexSorter, BlockBufferAllocatorStorage allocatorStorage) |
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private BufferBuilder | | a(Map<haz, fny> arg0, gyb arg1, haz arg2) | | getOrBeginLayer(Map<ChunkSectionLayer, BufferBuilder> arg0, SectionBufferBuilderPack arg1, ChunkSectionLayer arg2) | | method_60903(Map<class_11515, class_287> arg0, class_750 arg1, class_11515 arg2) | | beginBufferBuilding(Map<BlockRenderLayer, BufferBuilder> builders, BlockBufferAllocatorStorage allocatorStorage, BlockRenderLayer layer) |
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private <E extends BlockEntity> void | |