History - net.minecraft.client.renderer.WeatherEffectRenderer

25w31a

Names

gyp

hbi

Fields

int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_

int: a, RAIN_RADIUS, field_53148, field_53148

int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_

int: b, RAIN_DIAMETER, field_53149, field_53149

ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_

ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE

ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_

ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE

int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_

int: e, RAIN_TABLE_SIZE, field_53152, field_53152

int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_

int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153

int: g, rainSoundTime, field_53154, soundChance, f_348275_

int: g, rainSoundTime, field_53154, soundChance

float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_

float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX

float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_

float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ

Constructors

Methods

void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_

void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece

void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_

void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound

Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_

Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt

void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation

void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation

void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces

1.21.8

Names

gyo

gyp

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

gsn

gyo

Fields

Constructors

Methods

1.21.5

Names

gna

gsn

Fields

Constructors

Methods

1.21.4

Names

gml

gna

Fields

int: g, rainSoundTime, field_53154, field_53154, f_348275_

int: g, rainSoundTime, field_53154, soundChance, f_348275_

Constructors

Methods

void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

1.21.3

Names

gml

net.minecraft.client.renderer.WeatherEffectRenderer

net.minecraft.class_9976

net.minecraft.client.render.WeatherRendering

net.minecraft.src.C_345896_

Fields

int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_

int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_

ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_

ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_

int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_

int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_

int: g, rainSoundTime, field_53154, field_53154, f_348275_

float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_

float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_

Constructors

()

Methods

void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_

void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_

void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_

Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_