History - net.minecraft.client.renderer.WeatherEffectRenderer
25w31a
Names
gyp
hbi
Fields
int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: a, RAIN_RADIUS, field_53148, field_53148
int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_
int: b, RAIN_DIAMETER, field_53149, field_53149
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_
int: e, RAIN_TABLE_SIZE, field_53152, field_53152
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153
int: g, rainSoundTime, field_53154, soundChance, f_348275_
int: g, rainSoundTime, field_53154, soundChance
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ
Constructors
Methods
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces
1.21.8
Names
gyo
gyp
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
gsn
gyo
Fields
Constructors
Methods
1.21.5
Names
gna
gsn
Fields
Constructors
Methods
1.21.4
Names
gml
gna
Fields
int: g, rainSoundTime, field_53154, field_53154, f_348275_
int: g, rainSoundTime, field_53154, soundChance, f_348275_
Constructors
Methods
void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
1.21.3
Names
gml
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering
net.minecraft.src.C_345896_
Fields
int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_
int: g, rainSoundTime, field_53154, field_53154, f_348275_
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_
Constructors
()
Methods
void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_
void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_
void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_