net.minecraft.client.renderer

public class WeatherEffectRenderer

hlq
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering

Field summary

Modifier and TypeField
private static final float
a
RAIN_PARTICLES_PER_BLOCK
field_63581
field_63581
private static final int
b
RAIN_RADIUS
field_53148
field_53148
private static final Identifier
c
RAIN_LOCATION
field_53150
RAIN_TEXTURE
private static final Identifier
d
SNOW_LOCATION
field_53151
SNOW_TEXTURE
private static final int
e
RAIN_TABLE_SIZE
field_53152
field_53152
private static final int
f
HALF_RAIN_TABLE_SIZE
field_53153
field_53153
private int
g
rainSoundTime
field_53154
soundChance
private final float[]
h
columnSizeX
field_53155
NORMAL_LINE_DX
private final float[]
i
columnSizeZ
field_53156
NORMAL_LINE_DZ

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(dvg arg0, int arg1, float arg2, fse arg3, igt arg4)
extractRenderState(Level arg0, int arg1, float arg2, Vec3 arg3, WeatherRenderState arg4)
method_62315(class_1937 arg0, int arg1, float arg2, class_243 arg3, class_12077 arg4)
buildPrecipitationPieces(World world, int ticks, float tickProgress, Vec3d cameraPos, WeatherRenderState state)
public void
a(hkk arg0, fse arg1, igt arg2)
render(MultiBufferSource arg0, Vec3 arg1, WeatherRenderState arg2)
method_62320(class_4597 arg0, class_243 arg1, class_12077 arg2)
renderPrecipitation(VertexConsumerProvider vertexConsumers, Vec3d pos, WeatherRenderState state)
private WeatherEffectRenderer$ColumnInstance
a(bgq arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createRainColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
method_62314(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createRainPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickProgress)
private WeatherEffectRenderer$ColumnInstance
b(bgq arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createSnowColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
method_62321(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7)
createSnowPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickProgress)
private void
a(fyh arg0, List<hlq$a> arg1, fse arg2, float arg3, int arg4, float arg5)
renderInstances(VertexConsumer arg0, List<WeatherEffectRenderer$ColumnInstance> arg1, Vec3 arg2, float arg3, int arg4, float arg5)
method_62318(class_4588 arg0, List<class_9976$class_9977> arg1, class_243 arg2, float arg3, int arg4, float arg5)
renderPieces(VertexConsumer vertexConsumer, List<WeatherRendering$Piece> pieces, Vec3d pos, float intensity, int range, float gradient)
public void
a(hec arg0, gdk arg1, int arg2, awx arg3, int arg4)
tickRainParticles(ClientLevel arg0, Camera arg1, int arg2, ParticleStatus arg3, int arg4)
method_62319(class_638 arg0, class_4184 arg1, int arg2, class_4066 arg3, int arg4)
addParticlesAndSound(ClientWorld world, Camera camera, int ticks, ParticlesMode particlesMode, int weatherRadius)
private Biome$Precipitation
a(dvg arg0, is arg1)
getPrecipitationAt(Level arg0, BlockPos arg1)
method_62317(class_1937 arg0, class_2338 arg1)
getPrecipitationAt(World world, BlockPos pos)