History - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$ChestCorridor

25w18a

Names

evf$a

evv$a

Fields

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_229463_

boolean: d, hasPlacedChest, field_15268

int: a, WIDTH, field_31629, SIZE_X, f_229460_

int: a, WIDTH, field_31629

int: b, HEIGHT, field_31630, SIZE_Y, f_229461_

int: b, HEIGHT, field_31630

int: c, DEPTH, field_31631, SIZE_Z, f_229462_

int: c, DEPTH, field_31631

Constructors

Methods

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918

StrongholdPieces$ChestCorridor (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14856, create, m_229483_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14856

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931

1.21.5

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eqf$a

evf$a

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1.21.4

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erc$a

eqf$a

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1.21.3

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emj$a

erc$a

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1.21.1

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1.21

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eld$a

emj$a

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1.20.6

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ebx$a

eld$a

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1.20.4

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dxs$a

ebx$a

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1.20.2

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duk$a

dxs$a

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1.20.1

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dtz$a

duk$a

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1.19.4

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dqz$a

dtz$a

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1.19.3

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dnl$a

dqz$a

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1.19.2

Names

net.minecraft.src.C_213272_

net.minecraft.src.C_213268_$C_213272_

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1.19.1

Names

dmo$a

dnl$a

Fields

Constructors

Methods

1.19

Names

dfj$a

dmo$a

net.minecraft.world.level.levelgen.structure.StrongholdPieces$ChestCorridor

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$ChestCorridor

net.minecraft.src.C_2562_$C_2566_

net.minecraft.src.C_213272_

Fields

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_72913_

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_229463_

int: a, WIDTH, field_31629, SIZE_X, f_163251_

int: a, WIDTH, field_31629, SIZE_X, f_229460_

int: b, HEIGHT, field_31630, SIZE_Y, f_163252_

int: b, HEIGHT, field_31630, SIZE_Y, f_229461_

int: c, DEPTH, field_31631, SIZE_Z, f_163253_

int: c, DEPTH, field_31631, SIZE_Z, f_229462_

Constructors

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

Methods

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, m_163264_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14856, create, m_229483_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

Names

dfb$a

dfj$a

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1.18.1

Names

Fields

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Methods

1.18

Names

dbk$a

dfb$a

Fields

Constructors

(ServerLevel, CompoundTag)

(CompoundTag)

Methods

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

Names

dbj$a

dbk$a

Fields

Constructors

Methods

1.17

Names

crs$a

dbj$a

net.minecraft.world.gen.feature.structure.StrongholdPieces$ChestCorridor

net.minecraft.src.C_2562_$C_2566_

Fields

boolean: a, hasPlacedChest, field_15268, chestGenerated, field_75002_c

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_72913_

int: a, WIDTH, field_31629, SIZE_X, f_163251_

int: b, HEIGHT, field_31630, SIZE_Y, f_163252_

int: c, DEPTH, field_31631, SIZE_Z, f_163253_

Constructors

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

Methods

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, func_175868_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, m_163264_

1.16.5

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Fields

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Methods

1.16.4

Names

crp$a

crs$a

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, method_14856, func_175868_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, func_175868_a

1.16.2

Names

ctw$a

crp$a

Fields

Constructors

Methods

1.16.1

Names

clr$a

ctw$a

Fields

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, func_175868_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, method_14856, func_175868_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

Names

clo$a

clr$a

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cis$a

clo$a

Fields

Constructors

Methods

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

Names

cin$a

cis$a

net.minecraft.world.level.levelgen.structure.StrongholdPieces$ChestCorridor

Fields

boolean: a, field_15268, chestGenerated, field_75002_c

boolean: a, hasPlacedChest, field_15268, chestGenerated, field_75002_c

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

boolean (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

void (CompoundTag): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

StrongholdGenerator$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14856, method_14856, func_175868_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, func_175868_a

1.14.3

Names

cij$a

cin$a

net.minecraft.structure.StrongholdGenerator$ChestCorridor

Fields

boolean: a, field_15268, field_75002_c

boolean: a, field_15268, chestGenerated, field_75002_c

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, method_14931, func_74875_a

boolean (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14931, generate, func_74875_a

void (CompoundNBT): a, method_14943, func_143011_b

void (CompoundTag): a, method_14943, toNbt, func_143011_b

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14856, func_175868_a

StrongholdGenerator$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14856, method_14856, func_175868_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cih$a

cij$a

Fields

Constructors

Methods

1.14

Names

bwx$a

cih$a

net.minecraft.class_3421$class_3422

Fields

boolean: a, field_75002_c

boolean: a, field_15268, field_75002_c

Constructors

()

(int, Random, MutableBoundingBox, EnumFacing)

(int, Random, MutableBoundingBox, Direction)

(TemplateManager, CompoundNBT)

Methods

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, TemplateManager): a, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, EnumFacing, int): a, func_175868_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, func_74875_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, method_14931, func_74875_a

void (CompoundNBT): a, method_14943, func_143011_b

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14856, func_175868_a

1.13.2

Names

bww$a

bwx$a

Fields

Constructors

Methods

1.13.1

Names

bwo$a

bww$a

Fields

Constructors

Methods

1.13

Names

bwo$a

net.minecraft.world.gen.feature.structure.StrongholdPieces$ChestCorridor

Fields

boolean: a, field_75002_c

Constructors

()

(int, Random, MutableBoundingBox, EnumFacing)

Methods

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, TemplateManager): a, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, EnumFacing, int): a, func_175868_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, func_74875_a