History - net.minecraft.block.BlockBrewingStand
1.13.2
Names
bcw
bcx
Fields
Constructors
Methods
1.13.1
Names
bco
bcw
Fields
Constructors
Methods
1.13
Names
apb
bco
Fields
PropertyBool[]: a, field_176451_a
AxisAlignedBB: b, field_185555_b
AxisAlignedBB: c, field_185556_c
BooleanProperty[]: a, field_176451_a
VoxelShape: b, field_196308_b
Constructors
()
Methods
String (): c, func_149732_F
TileEntity (World, int): a, func_149915_a
Item (IBlockState, Random, int): a, func_180660_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
boolean (IBlockState): b, func_149662_c
EnumBlockRenderType (IBlockState): a, func_149645_b
EnumBlockRenderType (IBlockState): c, func_149645_b
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
void (World, BlockPos, IBlockState): b, func_180663_b
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): u, func_149740_M
int (IBlockState, World, BlockPos): c, func_180641_l
int (IBlockState, World, BlockPos): a, func_180641_l
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
void (IBlockState, World, BlockPos, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
TileEntity (IBlockReader): a, func_196283_a_
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aoz
apb
Fields
Constructors
Methods
1.12
Names
alz
aoz
Fields
Constructors
Methods
boolean (IBlockState): x, func_149740_M
boolean (IBlockState): v, func_149740_M
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
alx
alz
Fields
Constructors
Methods
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
Names
akk
alx
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): x, func_149740_M
int (IBlockState, World, BlockPos): d, func_180641_l
int (IBlockState, World, BlockPos): c, func_180641_l
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ajx
akk
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
afl
ajx
Fields
AxisAlignedBB: b, field_185555_b
AxisAlignedBB: c, field_185556_c
Constructors
Methods
String (): f, func_149732_F
String (): c, func_149732_F
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): d, func_149686_d
void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (): O, func_149740_M
int (World, BlockPos): l, func_180641_l
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
void (World, BlockPos, IBlockState, Random): c, func_180655_c
Item (World, BlockPos): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
boolean (IBlockState): b, func_149662_c
EnumBlockRenderType (IBlockState): a, func_149645_b
boolean (IBlockState): c, func_149686_d
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
void (World, BlockPos, IBlockState): b, func_180663_b
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
boolean (IBlockState): v, func_149740_M
int (IBlockState, World, BlockPos): d, func_180641_l
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
afl
net.minecraft.block.BlockBrewingStand
Fields
PropertyBool[]: a, field_176451_a
Constructors
()
Methods
String (): f, func_149732_F
boolean (): c, func_149662_c
int (): b, func_149645_b
TileEntity (World, int): a, func_149915_a
boolean (): d, func_149686_d
void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
void (World, BlockPos, IBlockState): b, func_180663_b
Item (IBlockState, Random, int): a, func_180660_a
boolean (): O, func_149740_M
int (World, BlockPos): l, func_180641_l
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
void (World, BlockPos, IBlockState, Random): c, func_180655_c
Item (World, BlockPos): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k