History - net.minecraft.block.BlockBrewingStand

1.13.2

Names

bcw

bcx

Fields

Constructors

Methods

1.13.1

Names

bco

bcw

Fields

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

apb

bco

Fields

PropertyBool[]: a, field_176451_a

AxisAlignedBB: b, field_185555_b

AxisAlignedBB: c, field_185556_c

BooleanProperty[]: a, field_176451_a

VoxelShape: b, field_196308_b

Constructors

()

(Block$Builder)

Methods

String (): c, func_149732_F

TileEntity (World, int): a, func_149915_a

Item (IBlockState, Random, int): a, func_180660_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

boolean (IBlockState): b, func_149662_c

EnumBlockRenderType (IBlockState): a, func_149645_b

EnumBlockRenderType (IBlockState): c, func_149645_b

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

void (World, BlockPos, IBlockState): b, func_180663_b

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): u, func_149740_M

int (IBlockState, World, BlockPos): c, func_180641_l

int (IBlockState, World, BlockPos): a, func_180641_l

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

void (IBlockState, World, BlockPos, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

TileEntity (IBlockReader): a, func_196283_a_

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aoz

apb

Fields

Constructors

Methods

1.12

Names

alz

aoz

Fields

Constructors

Methods

boolean (IBlockState): x, func_149740_M

boolean (IBlockState): v, func_149740_M

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

alx

alz

Fields

Constructors

Methods

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

Names

akk

alx

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): x, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

int (IBlockState, World, BlockPos): c, func_180641_l

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ajx

akk

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

afl

ajx

Fields

AxisAlignedBB: b, field_185555_b

AxisAlignedBB: c, field_185556_c

Constructors

Methods

String (): f, func_149732_F

String (): c, func_149732_F

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): d, func_149686_d

void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

Item (World, BlockPos): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

boolean (IBlockState): b, func_149662_c

EnumBlockRenderType (IBlockState): a, func_149645_b

boolean (IBlockState): c, func_149686_d

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): b, func_180663_b

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

boolean (IBlockState): v, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

afl

net.minecraft.block.BlockBrewingStand

Fields

PropertyBool[]: a, field_176451_a

Constructors

()

Methods

String (): f, func_149732_F

boolean (): c, func_149662_c

int (): b, func_149645_b

TileEntity (World, int): a, func_149915_a

boolean (): d, func_149686_d

void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): b, func_180663_b

Item (IBlockState, Random, int): a, func_180660_a

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

Item (World, BlockPos): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k