History - net.minecraft.world.level.block.DriedGhastBlock
1.21.7
Names
Fields
com.mojang.serialization.MapCodec<DriedGhastBlock>: a, CODEC, field_59753, CODEC, f_399927_
com.mojang.serialization.MapCodec<DriedGhastBlock>: a, CODEC, field_59753, CODEC
int: b, MAX_HYDRATION_LEVEL, field_59754, MAX_HYDRATION, f_398768_
int: b, MAX_HYDRATION_LEVEL, field_59754, MAX_HYDRATION
IntegerProperty: c, HYDRATION_LEVEL, field_59755, HYDRATION, f_399480_
IntegerProperty: c, HYDRATION_LEVEL, field_59755, HYDRATION
BooleanProperty: d, WATERLOGGED, field_59756, WATERLOGGED, f_398711_
BooleanProperty: d, WATERLOGGED, field_59756, WATERLOGGED
int: e, HYDRATION_TICK_DELAY, field_59757, HYDRATION_TICK_TIME, f_400111_
int: e, HYDRATION_TICK_DELAY, field_59757, HYDRATION_TICK_TIME
VoxelShape: g, SHAPE, field_59758, SHAPE, f_399597_
VoxelShape: g, SHAPE, field_59758, SHAPE
Constructors
Methods
com.mojang.serialization.MapCodec<DriedGhastBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<DriedGhastBlock> (): a, codec, method_53969, getCodec
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
int (BlockState): n, getHydrationLevel, method_70748, getHydration, m_401278_
int (BlockState): n, getHydrationLevel, method_70748, getHydration
boolean (BlockState): o, isReadyToSpawn, method_70749, isFullyHydrated, m_402720_
boolean (BlockState): o, isReadyToSpawn, method_70749, isFullyHydrated
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
void (BlockState, ServerLevel, BlockPos, RandomSource): c, tickWaterlogged, method_70747, tickHydration, m_402223_
void (BlockState, ServerLevel, BlockPos, RandomSource): c, tickWaterlogged, method_70747, tickHydration
void (ServerLevel, BlockPos, BlockState): a, spawnGhastling, method_70746, spawnGhastling, m_404299_
void (ServerLevel, BlockPos, BlockState): a, spawnGhastling, method_70746, spawnGhastling
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
1.21.6
Names
dsk
net.minecraft.world.level.block.DriedGhastBlock
net.minecraft.class_11198
net.minecraft.block.DriedGhastBlock
net.minecraft.src.C_398240_
Fields
com.mojang.serialization.MapCodec<DriedGhastBlock>: a, CODEC, field_59753, CODEC, f_399927_
int: b, MAX_HYDRATION_LEVEL, field_59754, MAX_HYDRATION, f_398768_
IntegerProperty: c, HYDRATION_LEVEL, field_59755, HYDRATION, f_399480_
BooleanProperty: d, WATERLOGGED, field_59756, WATERLOGGED, f_398711_
int: e, HYDRATION_TICK_DELAY, field_59757, HYDRATION_TICK_TIME, f_400111_
VoxelShape: g, SHAPE, field_59758, SHAPE, f_399597_
Constructors
Methods
com.mojang.serialization.MapCodec<DriedGhastBlock> (): a, codec, method_53969, getCodec, m_304657_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
int (BlockState): n, getHydrationLevel, method_70748, getHydration, m_401278_
boolean (BlockState): o, isReadyToSpawn, method_70749, isFullyHydrated, m_402720_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): c, tickWaterlogged, method_70747, tickHydration, m_402223_
void (ServerLevel, BlockPos, BlockState): a, spawnGhastling, method_70746, spawnGhastling, m_404299_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_