History - net.minecraft.world.level.block.CopperGolemStatueBlock

25w31a

Names

dsk

net.minecraft.world.level.block.CopperGolemStatueBlock

net.minecraft.class_11583

net.minecraft.block.CopperGolemStatueBlock

Fields

com.mojang.serialization.MapCodec<CopperGolemStatueBlock>: a, CODEC, field_61408, CODEC

EnumProperty<Direction>: b, FACING, field_61409, FACING

EnumProperty<CopperGolemStatueBlock$Pose>: c, POSE, field_61410, POSE

BooleanProperty: d, WATERLOGGED, field_61411, WATERLOGGED

VoxelShape: e, SHAPE, field_61412, SHAPE

WeatheringCopper$WeatherState: f, weatheringState, field_61413, oxidationLevel

Constructors

(WeatheringCopper$WeatherState, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<? extends CopperGolemStatueBlock> (): a, codec, method_53969, getCodec

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

WeatheringCopper$WeatherState (): d, getWeatheringState, method_72606, getOxidationLevel

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem

void (Level, BlockState, BlockPos, Player): a, updatePose, method_72605, changePose

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

boolean (BlockState): o, shouldChangedStateKeepBlockEntity, method_72600, keepBlockEntityWhenReplacedWith

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate