History - net.minecraft.world.level.block.CopperGolemStatueBlock
25w31a
Names
dsk
net.minecraft.world.level.block.CopperGolemStatueBlock
net.minecraft.class_11583
net.minecraft.block.CopperGolemStatueBlock
Fields
com.mojang.serialization.MapCodec<CopperGolemStatueBlock>: a, CODEC, field_61408, CODEC
EnumProperty<Direction>: b, FACING, field_61409, FACING
EnumProperty<CopperGolemStatueBlock$Pose>: c, POSE, field_61410, POSE
BooleanProperty: d, WATERLOGGED, field_61411, WATERLOGGED
VoxelShape: e, SHAPE, field_61412, SHAPE
WeatheringCopper$WeatherState: f, weatheringState, field_61413, oxidationLevel
Constructors
(WeatheringCopper$WeatherState, BlockBehaviour$Properties)
Methods
com.mojang.serialization.MapCodec<? extends CopperGolemStatueBlock> (): a, codec, method_53969, getCodec
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
WeatheringCopper$WeatherState (): d, getWeatheringState, method_72606, getOxidationLevel
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem
void (Level, BlockState, BlockPos, Player): a, updatePose, method_72605, changePose
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity
boolean (BlockState): o, shouldChangedStateKeepBlockEntity, method_72600, keepBlockEntityWhenReplacedWith
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate