History - net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece

1.16.1

Names

cfr$a

cms$a

Fields

Constructors

Methods

1.15.2

Names

cfo$a

cfr$a

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cfe$a

cfo$a

Fields

Constructors

Methods

1.14.4

Names

cez$a

cfe$a

net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece

Fields

Constructors

Methods

1.14.3

Names

cev$a

cez$a

net.minecraft.structure.VillageGenerator$Piece

Fields

Constructors

Methods

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cet$a

cev$a

Fields

Constructors

Methods

1.14

Names

bxh$o

cet$a

net.minecraft.class_3813$class_3814

Fields

int: f, field_143015_k

int: a, field_74896_a

VillagePieces$Type: g, field_189928_h

boolean: h, field_189929_i

Constructors

()

(VillagePieces$Start, int)

(TemplateManager, JigsawPiece, BlockPos, int, Rotation, MutableBoundingBox)

(TemplateManager, CompoundNBT)

Methods

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, TemplateManager): a, func_143011_b

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, func_74891_a

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, func_74894_b

int (IWorld, MutableBoundingBox): a, func_74889_b

boolean (MutableBoundingBox): a, func_74895_a

void (IWorld, MutableBoundingBox, int, int, int, int): a, func_74893_a

int (int, int): c, func_180779_c

IBlockState (IBlockState): a, func_175847_a

BlockDoor (): b, func_189925_i

void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing): a, func_189927_a

void (IWorld, EnumFacing, int, int, int, MutableBoundingBox): a, func_189926_a

void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b

void (VillagePieces$Type): a, func_202579_a

1.13.2

Names

bxg$o

bxh$o

Fields

Constructors

Methods

1.13.1

Names

bwy$o

bxg$o

Fields

Constructors

Methods

1.13

Names

bwy$o

net.minecraft.world.gen.feature.structure.VillagePieces$Village

Fields

int: f, field_143015_k

int: a, field_74896_a

VillagePieces$Type: g, field_189928_h

boolean: h, field_189929_i

Constructors

()

(VillagePieces$Start, int)

Methods

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, TemplateManager): a, func_143011_b

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, func_74891_a

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, func_74894_b

int (IWorld, MutableBoundingBox): a, func_74889_b

boolean (MutableBoundingBox): a, func_74895_a

void (IWorld, MutableBoundingBox, int, int, int, int): a, func_74893_a

int (int, int): c, func_180779_c

IBlockState (IBlockState): a, func_175847_a

BlockDoor (): b, func_189925_i

void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing): a, func_189927_a

void (IWorld, EnumFacing, int, int, int, MutableBoundingBox): a, func_189926_a

void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b

void (VillagePieces$Type): a, func_202579_a