History - net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece
1.16.1
Names
cfr$a
cms$a
Fields
Constructors
Methods
1.15.2
Names
cfo$a
cfr$a
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
cfe$a
cfo$a
Fields
Constructors
Methods
1.14.4
Names
cez$a
cfe$a
net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece
Fields
Constructors
Methods
1.14.3
Names
cev$a
cez$a
net.minecraft.structure.VillageGenerator$Piece
Fields
Constructors
Methods
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cet$a
cev$a
Fields
Constructors
Methods
1.14
Names
bxh$o
cet$a
net.minecraft.class_3813$class_3814
Fields
int: f, field_143015_k
int: a, field_74896_a
VillagePieces$Type: g, field_189928_h
boolean: h, field_189929_i
Constructors
()
(VillagePieces$Start, int)
(TemplateManager, JigsawPiece, BlockPos, int, Rotation, MutableBoundingBox)
(TemplateManager, CompoundNBT)
Methods
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound, TemplateManager): a, func_143011_b
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, func_74891_a
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, func_74894_b
int (IWorld, MutableBoundingBox): a, func_74889_b
boolean (MutableBoundingBox): a, func_74895_a
void (IWorld, MutableBoundingBox, int, int, int, int): a, func_74893_a
int (int, int): c, func_180779_c
IBlockState (IBlockState): a, func_175847_a
BlockDoor (): b, func_189925_i
void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing): a, func_189927_a
void (IWorld, EnumFacing, int, int, int, MutableBoundingBox): a, func_189926_a
void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b
void (VillagePieces$Type): a, func_202579_a
1.13.2
Names
bxg$o
bxh$o
Fields
Constructors
Methods
1.13.1
Names
bwy$o
bxg$o
Fields
Constructors
Methods
1.13
Names
bwy$o
net.minecraft.world.gen.feature.structure.VillagePieces$Village
Fields
int: f, field_143015_k
int: a, field_74896_a
VillagePieces$Type: g, field_189928_h
boolean: h, field_189929_i
Constructors
()
(VillagePieces$Start, int)
Methods
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound, TemplateManager): a, func_143011_b
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, func_74891_a
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, func_74894_b
int (IWorld, MutableBoundingBox): a, func_74889_b
boolean (MutableBoundingBox): a, func_74895_a
void (IWorld, MutableBoundingBox, int, int, int, int): a, func_74893_a
int (int, int): c, func_180779_c
IBlockState (IBlockState): a, func_175847_a
BlockDoor (): b, func_189925_i
void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing): a, func_189927_a
void (IWorld, EnumFacing, int, int, int, MutableBoundingBox): a, func_189926_a
void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b
void (VillagePieces$Type): a, func_202579_a