History - net.minecraft.world.level.block.CrossCollisionBlock
25w18a
Names
dpm
dqc
Fields
BooleanProperty: a, NORTH, field_10905, NORTH, f_52309_
BooleanProperty: a, NORTH, field_10905
BooleanProperty: b, EAST, field_10907, EAST, f_52310_
BooleanProperty: b, EAST, field_10907
BooleanProperty: c, SOUTH, field_10904, SOUTH, f_52311_
BooleanProperty: c, SOUTH, field_10904
BooleanProperty: d, WEST, field_10903, WEST, f_52312_
BooleanProperty: d, WEST, field_10903
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, f_52313_
BooleanProperty: e, WATERLOGGED, field_10900
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, f_52314_
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902
Function<BlockState, VoxelShape>: g, collisionShapes, field_55751, collisionShapeFunction, f_381754_
Function<BlockState, VoxelShape>: g, collisionShapes, field_55751
Function<BlockState, VoxelShape>: h, shapes, field_55752, outlineShapeFunction, f_382100_
Function<BlockState, VoxelShape>: h, shapes, field_55752
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569
com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579
Function<BlockState, VoxelShape> (float, float, float, float, float): a, makeShapes, method_9984, createShapeFunction, m_52326_
Function<BlockState, VoxelShape> (float, float, float, float, float): a, makeShapes, method_9984
1.21.5
Names
dlk
dpm
Fields
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_
Function<BlockState, VoxelShape>: g, collisionShapes, field_55751, collisionShapeFunction, f_381754_
Function<BlockState, VoxelShape>: h, shapes, field_55752, outlineShapeFunction, f_382100_
Constructors
Methods
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_
int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, m_52363_
Function<BlockState, VoxelShape> (float, float, float, float, float): a, makeShapes, method_9984, createShapeFunction, m_52326_
1.21.4
Names
dmk
dlk
Fields
Constructors
Methods
1.21.3
Names
dhu
dmk
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, m_52363_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dgx
dhu
Fields
Constructors
Methods
1.20.6
Names
cym
dgx
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cun
cym
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
crf
cun
Fields
Constructors
Methods
1.20.1
Names
cqy
crf
Fields
Constructors
Methods
1.19.4
Names
coi
cqy
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
Names
clg
coi
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
ckj
clg
Fields
Constructors
Methods
1.19
Names
cfd
ckj
Fields
Constructors
Methods
1.18.2
Names
cel
cfd
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cbc
cel
Fields
Constructors
Methods
1.17.1
Names
cbb
cbc
Fields
Constructors
Methods
1.17
Names
bvt
cbb
net.minecraft.block.FourWayBlock
net.minecraft.src.C_1752_
Fields
BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a
BooleanProperty: a, NORTH, field_10905, NORTH, f_52309_
BooleanProperty: b, EAST, field_10907, EAST, field_196411_b
BooleanProperty: b, EAST, field_10907, EAST, f_52310_
BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c
BooleanProperty: c, SOUTH, field_10904, SOUTH, f_52311_
BooleanProperty: d, WEST, field_10903, WEST, field_196414_y
BooleanProperty: d, WEST, field_10903, WEST, f_52312_
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, f_52313_
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, f_52314_
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_
Constructors
Methods
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a
int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bvq
bvt
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bww
bvq
Fields
Constructors
Methods
1.16.1
Names
bql
bww
Fields
Constructors
(float, float, float, float, float, Block$Properties)
(float, float, float, float, float, BlockBehaviour$Properties)
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
Names
bqi
bql
net.minecraft.block.HorizontalConnectedBlock
net.minecraft.block.HorizontalConnectingBlock
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bnz
bqi
net.minecraft.block.HorizontalConnectingBlock
net.minecraft.block.HorizontalConnectedBlock
Fields
Constructors
Methods
int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
1.14.4
Names
bnu
bnz
net.minecraft.world.level.block.CrossCollisionBlock
net.minecraft.block.HorizontalConnectedBlock
net.minecraft.block.HorizontalConnectingBlock
Fields
BooleanProperty: a, field_10905, NORTH, field_196409_a
BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a
BooleanProperty: b, field_10907, EAST, field_196411_b
BooleanProperty: b, EAST, field_10907, EAST, field_196411_b
BooleanProperty: c, field_10904, SOUTH, field_196413_c
BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c
BooleanProperty: d, field_10903, WEST, field_196414_y
BooleanProperty: d, WEST, field_10903, WEST, field_196414_y
BooleanProperty: e, field_10900, WATERLOGGED, field_204514_u
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u
Map<Direction, BooleanProperty>: f, field_10902, FACING_PROPERTIES, field_196415_z
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z
VoxelShape[]: g, field_10901, collisionShapes, field_196410_A
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A
VoxelShape[]: h, field_10906, boundingShapes, field_196412_B
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i
Constructors
Methods
VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a
boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
int (Direction): a, method_9985, getDirectionMask, func_196407_a
int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a
int (BlockState): j, method_9987, getShapeIndex, func_196406_i
int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
1.14.3
Names
bnq
bnu
net.minecraft.block.HorizontalConnectedBlock
Fields
BooleanProperty: a, field_10905, field_196409_a
BooleanProperty: a, field_10905, NORTH, field_196409_a
BooleanProperty: b, field_10907, field_196411_b
BooleanProperty: b, field_10907, EAST, field_196411_b
BooleanProperty: c, field_10904, field_196413_c
BooleanProperty: c, field_10904, SOUTH, field_196413_c
BooleanProperty: d, field_10903, field_196414_y
BooleanProperty: d, field_10903, WEST, field_196414_y
BooleanProperty: e, field_10900, field_204514_u
BooleanProperty: e, field_10900, WATERLOGGED, field_204514_u
Map<Direction, BooleanProperty>: f, field_10902, field_196415_z
Map<Direction, BooleanProperty>: f, field_10902, FACING_PROPERTIES, field_196415_z
VoxelShape[]: g, field_10901, field_196410_A
VoxelShape[]: g, field_10901, collisionShapes, field_196410_A
VoxelShape[]: h, field_10906, field_196412_B
VoxelShape[]: h, field_10906, boundingShapes, field_196412_B
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, field_19313, field_223008_i
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i
Constructors
Methods
VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a
VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a
boolean (BlockState, IBlockReader, BlockPos): b, method_9579, func_200123_i
boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, func_200123_i
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b
int (Direction): a, method_9985, func_196407_a
int (Direction): a, method_9985, getDirectionMask, func_196407_a
int (BlockState): j, method_9987, func_196406_i
int (BlockState): j, method_9987, getShapeIndex, func_196406_i
IFluidState (BlockState): g, method_9545, func_204507_t
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bnp
bnq
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, field_19313, field_223008_i
Constructors
Methods
1.14
Names
bnp
net.minecraft.class_2310
net.minecraft.block.FourWayBlock
Fields
BooleanProperty: a, field_10905, field_196409_a
BooleanProperty: b, field_10907, field_196411_b
BooleanProperty: c, field_10904, field_196413_c
BooleanProperty: d, field_10903, field_196414_y
BooleanProperty: e, field_10900, field_204514_u
Map<Direction, BooleanProperty>: f, field_10902, field_196415_z
VoxelShape[]: g, field_10901, field_196410_A
VoxelShape[]: h, field_10906, field_196412_B
Constructors
(float, float, float, float, float, Block$Properties)
Methods
VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a
boolean (BlockState, IBlockReader, BlockPos): b, method_9579, func_200123_i
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b
int (Direction): a, method_9985, func_196407_a
int (BlockState): j, method_9987, func_196406_i
IFluidState (BlockState): g, method_9545, func_204507_t
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a