History - net.minecraft.block.BlockRedstoneComparator
1.13.2
Names
bdm
bdn
Fields
Constructors
Methods
1.13.1
Names
bde
bdm
Fields
Constructors
Methods
1.13
Names
app
bde
Fields
PropertyBool: a, field_176464_a
PropertyEnum<BlockRedstoneComparator$Mode>: b, field_176463_b
EnumProperty<ComparatorMode>: a, field_176463_b
Constructors
(boolean)
Methods
String (): c, func_149732_F
Item (IBlockState, Random, int): a, func_180660_a
int (IBlockState): x, func_176403_d
IBlockState (IBlockState): y, func_180674_e
IBlockState (IBlockState): z, func_180675_k
boolean (IBlockState): A, func_176406_l
TileEntity (World, int): a, func_149915_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a
int (World, BlockPos, IBlockState): j, func_176460_j
int (World, BlockPos, IBlockState): e, func_176460_j
boolean (World, BlockPos, IBlockState): e, func_176404_e
boolean (World, BlockPos, IBlockState): a, func_176404_e
int (World, BlockPos, IBlockState): f, func_176397_f
int (World, BlockPos, IBlockState): b, func_176397_f
void (World, BlockPos, IBlockState): g, func_176398_g
void (World, BlockPos, IBlockState): c, func_176398_g
void (World, BlockPos, IBlockState): k, func_176462_k
void (World, BlockPos, IBlockState): f, func_176462_k
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
int (IBlockState): k, func_196346_i
int (IBlockReader, BlockPos, IBlockState): b, func_176408_a
void (World, BlockPos): a, func_211326_a
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
void (IBlockState, World, BlockPos, Random): a, func_196267_b
TileEntity (IBlockReader): a, func_196283_a_
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apn
app
Fields
Constructors
Methods
1.12
Names
amn
apn
Fields
Constructors
Methods
int (IBlockState): i, func_176403_d
int (IBlockState): x, func_176403_d
IBlockState (IBlockState): z, func_180674_e
IBlockState (IBlockState): y, func_180674_e
IBlockState (IBlockState): A, func_180675_k
IBlockState (IBlockState): z, func_180675_k
boolean (IBlockState): B, func_176406_l
boolean (IBlockState): A, func_176406_l
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
aml
amn
Fields
Constructors
Methods
1.11
Names
aky
aml
Fields
Constructors
Methods
IBlockState (IBlockState): x, func_180674_e
IBlockState (IBlockState): z, func_180674_e
IBlockState (IBlockState): y, func_180675_k
IBlockState (IBlockState): A, func_180675_k
boolean (IBlockState): z, func_176406_l
boolean (IBlockState): B, func_176406_l
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
akl
aky
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a
boolean (IBlockState, World, BlockPos, int, int): a, func_189539_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
afx
akl
Fields
Constructors
Methods
String (): f, func_149732_F
String (): c, func_149732_F
int (IBlockState): d, func_176403_d
int (IBlockState): i, func_176403_d
IBlockState (IBlockState): e, func_180674_e
IBlockState (IBlockState): x, func_180674_e
IBlockState (IBlockState): k, func_180675_k
IBlockState (IBlockState): y, func_180675_k
boolean (IBlockState): l, func_176406_l
boolean (IBlockState): z, func_176406_l
int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a
int (World, BlockPos, IBlockState): j, func_176460_j
boolean (World, BlockPos, IBlockState): e, func_176404_e
int (World, BlockPos, IBlockState): f, func_176397_f
EntityItemFrame (World, EnumFacing, BlockPos): a, func_176461_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState): g, func_176398_g
void (World, BlockPos, IBlockState): k, func_176462_k
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
Item (World, BlockPos): c, func_180665_b
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a
int (World, BlockPos, IBlockState): j, func_176460_j
boolean (World, BlockPos, IBlockState): e, func_176404_e
int (World, BlockPos, IBlockState): f, func_176397_f
EntityItemFrame (World, EnumFacing, BlockPos): a, func_176461_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState): g, func_176398_g
void (World, BlockPos, IBlockState): k, func_176462_k
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
afx
net.minecraft.block.BlockRedstoneComparator
Fields
PropertyBool: a, field_176464_a
PropertyEnum<BlockRedstoneComparator$Mode>: b, field_176463_b
Constructors
(boolean)
Methods
String (): f, func_149732_F
Item (IBlockState, Random, int): a, func_180660_a
int (IBlockState): d, func_176403_d
IBlockState (IBlockState): e, func_180674_e
IBlockState (IBlockState): k, func_180675_k
boolean (IBlockState): l, func_176406_l
int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a
int (World, BlockPos, IBlockState): j, func_176460_j
boolean (World, BlockPos, IBlockState): e, func_176404_e
int (World, BlockPos, IBlockState): f, func_176397_f
EntityItemFrame (World, EnumFacing, BlockPos): a, func_176461_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState): g, func_176398_g
void (World, BlockPos, IBlockState): k, func_176462_k
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a
TileEntity (World, int): a, func_149915_a
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a