History - net.minecraft.block.BlockRedstoneComparator

1.13.2

Names

bdm

bdn

Fields

Constructors

Methods

1.13.1

Names

bde

bdm

Fields

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

app

bde

Fields

PropertyBool: a, field_176464_a

PropertyEnum<BlockRedstoneComparator$Mode>: b, field_176463_b

EnumProperty<ComparatorMode>: a, field_176463_b

Constructors

(boolean)

(Block$Builder)

Methods

String (): c, func_149732_F

Item (IBlockState, Random, int): a, func_180660_a

int (IBlockState): x, func_176403_d

IBlockState (IBlockState): y, func_180674_e

IBlockState (IBlockState): z, func_180675_k

boolean (IBlockState): A, func_176406_l

TileEntity (World, int): a, func_149915_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a

int (World, BlockPos, IBlockState): j, func_176460_j

int (World, BlockPos, IBlockState): e, func_176460_j

boolean (World, BlockPos, IBlockState): e, func_176404_e

boolean (World, BlockPos, IBlockState): a, func_176404_e

int (World, BlockPos, IBlockState): f, func_176397_f

int (World, BlockPos, IBlockState): b, func_176397_f

void (World, BlockPos, IBlockState): g, func_176398_g

void (World, BlockPos, IBlockState): c, func_176398_g

void (World, BlockPos, IBlockState): k, func_176462_k

void (World, BlockPos, IBlockState): f, func_176462_k

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

int (IBlockState): k, func_196346_i

int (IBlockReader, BlockPos, IBlockState): b, func_176408_a

void (World, BlockPos): a, func_211326_a

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

TileEntity (IBlockReader): a, func_196283_a_

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apn

app

Fields

Constructors

Methods

1.12

Names

amn

apn

Fields

Constructors

Methods

int (IBlockState): i, func_176403_d

int (IBlockState): x, func_176403_d

IBlockState (IBlockState): z, func_180674_e

IBlockState (IBlockState): y, func_180674_e

IBlockState (IBlockState): A, func_180675_k

IBlockState (IBlockState): z, func_180675_k

boolean (IBlockState): B, func_176406_l

boolean (IBlockState): A, func_176406_l

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aml

amn

Fields

Constructors

Methods

1.11

Names

aky

aml

Fields

Constructors

Methods

IBlockState (IBlockState): x, func_180674_e

IBlockState (IBlockState): z, func_180674_e

IBlockState (IBlockState): y, func_180675_k

IBlockState (IBlockState): A, func_180675_k

boolean (IBlockState): z, func_176406_l

boolean (IBlockState): B, func_176406_l

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

akl

aky

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a

boolean (IBlockState, World, BlockPos, int, int): a, func_189539_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

afx

akl

Fields

Constructors

Methods

String (): f, func_149732_F

String (): c, func_149732_F

int (IBlockState): d, func_176403_d

int (IBlockState): i, func_176403_d

IBlockState (IBlockState): e, func_180674_e

IBlockState (IBlockState): x, func_180674_e

IBlockState (IBlockState): k, func_180675_k

IBlockState (IBlockState): y, func_180675_k

boolean (IBlockState): l, func_176406_l

boolean (IBlockState): z, func_176406_l

int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a

int (World, BlockPos, IBlockState): j, func_176460_j

boolean (World, BlockPos, IBlockState): e, func_176404_e

int (World, BlockPos, IBlockState): f, func_176397_f

EntityItemFrame (World, EnumFacing, BlockPos): a, func_176461_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState): g, func_176398_g

void (World, BlockPos, IBlockState): k, func_176462_k

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

Item (World, BlockPos): c, func_180665_b

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a

int (World, BlockPos, IBlockState): j, func_176460_j

boolean (World, BlockPos, IBlockState): e, func_176404_e

int (World, BlockPos, IBlockState): f, func_176397_f

EntityItemFrame (World, EnumFacing, BlockPos): a, func_176461_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState): g, func_176398_g

void (World, BlockPos, IBlockState): k, func_176462_k

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

afx

net.minecraft.block.BlockRedstoneComparator

Fields

PropertyBool: a, field_176464_a

PropertyEnum<BlockRedstoneComparator$Mode>: b, field_176463_b

Constructors

(boolean)

Methods

String (): f, func_149732_F

Item (IBlockState, Random, int): a, func_180660_a

int (IBlockState): d, func_176403_d

IBlockState (IBlockState): e, func_180674_e

IBlockState (IBlockState): k, func_180675_k

boolean (IBlockState): l, func_176406_l

int (IBlockAccess, BlockPos, IBlockState): a, func_176408_a

int (World, BlockPos, IBlockState): j, func_176460_j

boolean (World, BlockPos, IBlockState): e, func_176404_e

int (World, BlockPos, IBlockState): f, func_176397_f

EntityItemFrame (World, EnumFacing, BlockPos): a, func_176461_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState): g, func_176398_g

void (World, BlockPos, IBlockState): k, func_176462_k

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos, IBlockState, int, int): a, func_180648_a

TileEntity (World, int): a, func_149915_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

Item (World, BlockPos): c, func_180665_b