History - net.minecraft.client.renderer.entity.state.LivingEntityRenderState
25w18a
Names
hfe
hio
Fields
float: ac, bodyRot, field_53446, bodyYaw, f_348412_
float: ac, bodyRot, field_53446
float: ad, yRot, field_53447, relativeHeadYaw, f_349133_
float: ad, yRot, field_53447
float: ae, xRot, field_53448, pitch, f_347628_
float: ae, xRot, field_53448
float: af, deathTime, field_53449, deathTime, f_346621_
float: af, deathTime, field_53449
float: ag, walkAnimationPos, field_53450, limbSwingAnimationProgress, f_346252_
float: ag, walkAnimationPos, field_53450
float: ah, walkAnimationSpeed, field_53451, limbSwingAmplitude, f_349061_
float: ah, walkAnimationSpeed, field_53451
float: aw, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_
float: aw, wornHeadAnimationPos, field_53452
float: ai, scale, field_53453, baseScale, f_349019_
float: ai, scale, field_53453
float: aj, ageScale, field_53454, ageScale, f_347476_
float: aj, ageScale, field_53454
boolean: ak, isUpsideDown, field_53455, flipUpsideDown, f_346935_
boolean: ak, isUpsideDown, field_53455
boolean: al, isFullyFrozen, field_53456, shaking, f_349078_
boolean: al, isFullyFrozen, field_53456
boolean: am, isBaby, field_53457, baby, f_348880_
boolean: am, isBaby, field_53457
boolean: an, isInWater, field_53458, touchingWater, f_346463_
boolean: an, isInWater, field_53458
boolean: ao, isAutoSpinAttack, field_53459, usingRiptide, f_348017_
boolean: ao, isAutoSpinAttack, field_53459
boolean: ap, hasRedOverlay, field_53460, hurt, f_346693_
boolean: ap, hasRedOverlay, field_53460
boolean: aq, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_
boolean: aq, isInvisibleToPlayer, field_53461
boolean: ar, appearsGlowing, field_53462, hasOutline, f_348590_
boolean: ar, appearsGlowing, field_53462
Direction: as, bedOrientation, field_53463, sleepingDirection, f_347461_
Direction: as, bedOrientation, field_53463
Component: at, customName, field_53464, customName, f_349366_
Component: at, customName, field_53464
Pose: au, pose, field_53465, pose, f_348071_
Pose: au, pose, field_53465
ItemStackRenderState: av, headItem, field_53467, headItemRenderState, f_347614_
ItemStackRenderState: av, headItem, field_53467
SkullBlock$Type: ax, wornHeadType, field_55315, wearingSkullType, f_370958_
SkullBlock$Type: ax, wornHeadType, field_55315
ResolvableProfile: ay, wornHeadProfile, field_55316, wearingSkullProfile, f_370753_
ResolvableProfile: ay, wornHeadProfile, field_55316
Constructors
Methods
boolean (Pose): a, hasPose, method_62613, isInPose, m_352923_
boolean (Pose): a, hasPose, method_62613
1.21.5
Names
gzl
hfe
Fields
float: Z, bodyRot, field_53446, bodyYaw, f_348412_
float: ac, bodyRot, field_53446, bodyYaw, f_348412_
float: aa, yRot, field_53447, yawDegrees, f_349133_
float: ad, yRot, field_53447, relativeHeadYaw, f_349133_
float: ab, xRot, field_53448, pitch, f_347628_
float: ae, xRot, field_53448, pitch, f_347628_
float: ac, deathTime, field_53449, deathTime, f_346621_
float: af, deathTime, field_53449, deathTime, f_346621_
float: ad, walkAnimationPos, field_53450, limbFrequency, f_346252_
float: ag, walkAnimationPos, field_53450, limbSwingAnimationProgress, f_346252_
float: ae, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_
float: ah, walkAnimationSpeed, field_53451, limbSwingAmplitude, f_349061_
float: at, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_
float: aw, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_
float: af, scale, field_53453, baseScale, f_349019_
float: ai, scale, field_53453, baseScale, f_349019_
float: ag, ageScale, field_53454, ageScale, f_347476_
float: aj, ageScale, field_53454, ageScale, f_347476_
boolean: ah, isUpsideDown, field_53455, flipUpsideDown, f_346935_
boolean: ak, isUpsideDown, field_53455, flipUpsideDown, f_346935_
boolean: ai, isFullyFrozen, field_53456, shaking, f_349078_
boolean: al, isFullyFrozen, field_53456, shaking, f_349078_
boolean: aj, isBaby, field_53457, baby, f_348880_
boolean: am, isBaby, field_53457, baby, f_348880_
boolean: ak, isInWater, field_53458, touchingWater, f_346463_
boolean: an, isInWater, field_53458, touchingWater, f_346463_
boolean: al, isAutoSpinAttack, field_53459, usingRiptide, f_348017_
boolean: ao, isAutoSpinAttack, field_53459, usingRiptide, f_348017_
boolean: am, hasRedOverlay, field_53460, hurt, f_346693_
boolean: ap, hasRedOverlay, field_53460, hurt, f_346693_
boolean: an, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_
boolean: aq, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_
boolean: ao, appearsGlowing, field_53462, hasOutline, f_348590_
boolean: ar, appearsGlowing, field_53462, hasOutline, f_348590_
Direction: ap, bedOrientation, field_53463, sleepingDirection, f_347461_
Direction: as, bedOrientation, field_53463, sleepingDirection, f_347461_
Component: aq, customName, field_53464, customName, f_349366_
Component: at, customName, field_53464, customName, f_349366_
Pose: ar, pose, field_53465, pose, f_348071_
Pose: au, pose, field_53465, pose, f_348071_
ItemStackRenderState: as, headItem, field_53467, headItemRenderState, f_347614_
ItemStackRenderState: av, headItem, field_53467, headItemRenderState, f_347614_
SkullBlock$Type: au, wornHeadType, field_55315, wearingSkullType, f_370958_
SkullBlock$Type: ax, wornHeadType, field_55315, wearingSkullType, f_370958_
ResolvableProfile: av, wornHeadProfile, field_55316, wearingSkullProfile, f_370753_
ResolvableProfile: ay, wornHeadProfile, field_55316, wearingSkullProfile, f_370753_
Constructors
Methods
1.21.4
Names
gyt
gzl
Fields
float: T, bodyRot, field_53446, bodyYaw, f_348412_
float: Z, bodyRot, field_53446, bodyYaw, f_348412_
float: U, yRot, field_53447, yawDegrees, f_349133_
float: aa, yRot, field_53447, yawDegrees, f_349133_
float: V, xRot, field_53448, pitch, f_347628_
float: ab, xRot, field_53448, pitch, f_347628_
float: W, deathTime, field_53449, deathTime, f_346621_
float: ac, deathTime, field_53449, deathTime, f_346621_
float: X, walkAnimationPos, field_53450, limbFrequency, f_346252_
float: ad, walkAnimationPos, field_53450, limbFrequency, f_346252_
float: Y, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_
float: ae, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_
float: Z, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_
float: at, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_
float: aa, scale, field_53453, baseScale, f_349019_
float: af, scale, field_53453, baseScale, f_349019_
float: ab, ageScale, field_53454, ageScale, f_347476_
float: ag, ageScale, field_53454, ageScale, f_347476_
boolean: ac, isUpsideDown, field_53455, flipUpsideDown, f_346935_
boolean: ah, isUpsideDown, field_53455, flipUpsideDown, f_346935_
boolean: ad, isFullyFrozen, field_53456, shaking, f_349078_
boolean: ai, isFullyFrozen, field_53456, shaking, f_349078_
boolean: ae, isBaby, field_53457, baby, f_348880_
boolean: aj, isBaby, field_53457, baby, f_348880_
boolean: af, isInWater, field_53458, touchingWater, f_346463_
boolean: ak, isInWater, field_53458, touchingWater, f_346463_
boolean: ag, isAutoSpinAttack, field_53459, usingRiptide, f_348017_
boolean: al, isAutoSpinAttack, field_53459, usingRiptide, f_348017_
boolean: ah, hasRedOverlay, field_53460, hurt, f_346693_
boolean: am, hasRedOverlay, field_53460, hurt, f_346693_
boolean: ai, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_
boolean: an, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_
boolean: aj, appearsGlowing, field_53462, hasOutline, f_348590_
boolean: ao, appearsGlowing, field_53462, hasOutline, f_348590_
Direction: ak, bedOrientation, field_53463, sleepingDirection, f_347461_
Direction: ap, bedOrientation, field_53463, sleepingDirection, f_347461_
Component: al, customName, field_53464, customName, f_349366_
Component: aq, customName, field_53464, customName, f_349366_
Pose: am, pose, field_53465, pose, f_348071_
Pose: ar, pose, field_53465, pose, f_348071_
BakedModel: an, headItemModel, field_53466, equippedHeadItemModel, f_346929_
ItemStack: ao, headItem, field_53467, equippedHeadStack, f_347614_
HumanoidArm: ap, mainArm, field_53468, mainArm, f_347370_
BakedModel: aq, rightHandItemModel, field_53469, rightHandItemModel, f_346874_
ItemStack: ar, rightHandItem, field_53470, rightHandStack, f_349595_
BakedModel: as, leftHandItemModel, field_53471, leftHandItemModel, f_347968_
ItemStack: at, leftHandItem, field_53472, leftHandStack, f_348619_
ItemStackRenderState: as, headItem, field_53467, headItemRenderState, f_347614_
SkullBlock$Type: au, wornHeadType, field_55315, wearingSkullType, f_370958_
ResolvableProfile: av, wornHeadProfile, field_55316, wearingSkullProfile, f_370753_
Constructors
Methods
ItemStack (): aY_, getMainHandItem, method_62614, getMainHandStack, m_352781_
BakedModel (): b, getMainHandItemModel, method_62615, getMainHandItemModel, m_356593_
1.21.3
Names
gyt
net.minecraft.client.renderer.entity.state.LivingEntityRenderState
net.minecraft.class_10042
net.minecraft.client.render.entity.state.LivingEntityRenderState
net.minecraft.src.C_346055_
Fields
float: T, bodyRot, field_53446, bodyYaw, f_348412_
float: U, yRot, field_53447, yawDegrees, f_349133_
float: V, xRot, field_53448, pitch, f_347628_
float: W, deathTime, field_53449, deathTime, f_346621_
float: X, walkAnimationPos, field_53450, limbFrequency, f_346252_
float: Y, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_
float: Z, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_
float: aa, scale, field_53453, baseScale, f_349019_
float: ab, ageScale, field_53454, ageScale, f_347476_
boolean: ac, isUpsideDown, field_53455, flipUpsideDown, f_346935_
boolean: ad, isFullyFrozen, field_53456, shaking, f_349078_
boolean: ae, isBaby, field_53457, baby, f_348880_
boolean: af, isInWater, field_53458, touchingWater, f_346463_
boolean: ag, isAutoSpinAttack, field_53459, usingRiptide, f_348017_
boolean: ah, hasRedOverlay, field_53460, hurt, f_346693_
boolean: ai, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_
boolean: aj, appearsGlowing, field_53462, hasOutline, f_348590_
Direction: ak, bedOrientation, field_53463, sleepingDirection, f_347461_
Component: al, customName, field_53464, customName, f_349366_
Pose: am, pose, field_53465, pose, f_348071_
BakedModel: an, headItemModel, field_53466, equippedHeadItemModel, f_346929_
ItemStack: ao, headItem, field_53467, equippedHeadStack, f_347614_
HumanoidArm: ap, mainArm, field_53468, mainArm, f_347370_
BakedModel: aq, rightHandItemModel, field_53469, rightHandItemModel, f_346874_
ItemStack: ar, rightHandItem, field_53470, rightHandStack, f_349595_
BakedModel: as, leftHandItemModel, field_53471, leftHandItemModel, f_347968_
ItemStack: at, leftHandItem, field_53472, leftHandStack, f_348619_
Constructors
()
Methods
ItemStack (): aY_, getMainHandItem, method_62614, getMainHandStack, m_352781_
BakedModel (): b, getMainHandItemModel, method_62615, getMainHandItemModel, m_356593_
boolean (Pose): a, hasPose, method_62613, isInPose, m_352923_