| public float | | at | | bodyRot | | field_53446 | | bodyYaw |
|
| public float | | au | | yRot | | field_53447 | | relativeHeadYaw |
|
| public float | |
| public float | | aw | | deathTime | | field_53449 | | deathTime |
|
| public float | | ax | | walkAnimationPos | | field_53450 | | limbSwingAnimationProgress |
|
| public float | | ay | | walkAnimationSpeed | | field_53451 | | limbSwingAmplitude |
|
| public float | | az | | scale | | field_53453 | | baseScale |
|
| public float | | aA | | ageScale | | field_53454 | | ageScale |
|
| public float | | aB | | ticksSinceEnemyHit | | field_63974 | | field_63974 |
|
| public boolean | | aC | | isUpsideDown | | field_53455 | | flipUpsideDown |
|
| public boolean | | aD | | isFullyFrozen | | field_53456 | | shaking |
|
| public boolean | |
| public boolean | | aF | | isInWater | | field_53458 | | touchingWater |
|
| public boolean | | aG | | isAutoSpinAttack | | field_53459 | | usingRiptide |
|
| public boolean | | aH | | hasRedOverlay | | field_53460 | | hurt |
|
| public boolean | | aI | | isInvisibleToPlayer | | field_53461 | | invisibleToPlayer |
|
| public Direction | | aJ | | bedOrientation | | field_53463 | | sleepingDirection |
|
| public Pose | |
| public final ItemStackRenderState | | aL | | headItem | | field_53467 | | headItemRenderState |
|
| public float | | aM | | wornHeadAnimationPos | | field_53452 | | headItemAnimationProgress |
|
| public SkullBlock$Type | | aN | | wornHeadType | | field_55315 | | wearingSkullType |
|
| public ResolvableProfile | | aO | | wornHeadProfile | | field_55316 | | wearingSkullProfile |
|