History - net.minecraft.world.item.component.KineticWeapon
25w45a
Names
dni
net.minecraft.world.item.component.KineticWeapon
net.minecraft.class_12123
net.minecraft.component.type.KineticWeaponComponent
Fields
float: c, minReach, comp_4954, minReach
float: d, maxReach, comp_4955, maxReach
float: e, hitboxMargin, comp_4956, hitboxMargin
int: f, contactCooldownTicks, comp_5145, contactCooldownTicks
int: g, delayTicks, comp_4957, delayTicks
Optional<KineticWeapon$Condition>: h, dismountConditions, comp_4958, dismountConditions
Optional<KineticWeapon$Condition>: i, knockbackConditions, comp_4959, knockbackConditions
Optional<KineticWeapon$Condition>: j, damageConditions, comp_4960, damageConditions
float: k, forwardMovement, comp_4961, forwardMovement
float: l, damageMultiplier, comp_4962, damageMultiplier
Optional<Holder<SoundEvent>>: m, sound, comp_4963, sound
Optional<Holder<SoundEvent>>: n, hitSound, comp_4964, hitSound
com.mojang.serialization.Codec<KineticWeapon>: a, CODEC, field_63407, CODEC
StreamCodec<RegistryFriendlyByteBuf, KineticWeapon>: b, STREAM_CODEC, field_63408, PACKET_CODEC
Constructors
(float, float, float, int, int, Optional<KineticWeapon$Condition>, Optional<KineticWeapon$Condition>, Optional<KineticWeapon$Condition>, float, float, Optional<Holder<SoundEvent>>, Optional<Holder<SoundEvent>>)
Methods
Vec3 (Entity): a, getMotion, method_75229, getAmplifiedMovement
void (Entity): b, makeSound, method_75234, playSound
void (Entity): c, makeHitSound, method_75236, playHitSound
int (): a, computeDamageUseDuration, method_75228, getUseTicks
void (ItemStack, int, LivingEntity, EquipmentSlot): a, damageEntities, method_75233, usageTick
float (): b, minReach, comp_4954, minReach
float (): c, maxReach, comp_4955, maxReach
float (): d, hitboxMargin, comp_4956, hitboxMargin
int (): e, contactCooldownTicks, comp_5145, contactCooldownTicks
int (): f, delayTicks, comp_4957, delayTicks
Optional<KineticWeapon$Condition> (): g, dismountConditions, comp_4958, dismountConditions
Optional<KineticWeapon$Condition> (): h, knockbackConditions, comp_4959, knockbackConditions
Optional<KineticWeapon$Condition> (): i, damageConditions, comp_4960, damageConditions
float (): j, forwardMovement, comp_4961, forwardMovement
float (): k, damageMultiplier, comp_4962, damageMultiplier
Optional<Holder<SoundEvent>> (): l, sound, comp_4963, sound
Optional<Holder<SoundEvent>> (): m, hitSound, comp_4964, hitSound