History - net.minecraft.world.item.component.KineticWeapon

25w45a

Names

dni

net.minecraft.world.item.component.KineticWeapon

net.minecraft.class_12123

net.minecraft.component.type.KineticWeaponComponent

Fields

float: c, minReach, comp_4954, minReach

float: d, maxReach, comp_4955, maxReach

float: e, hitboxMargin, comp_4956, hitboxMargin

int: f, contactCooldownTicks, comp_5145, contactCooldownTicks

int: g, delayTicks, comp_4957, delayTicks

Optional<KineticWeapon$Condition>: h, dismountConditions, comp_4958, dismountConditions

Optional<KineticWeapon$Condition>: i, knockbackConditions, comp_4959, knockbackConditions

Optional<KineticWeapon$Condition>: j, damageConditions, comp_4960, damageConditions

float: k, forwardMovement, comp_4961, forwardMovement

float: l, damageMultiplier, comp_4962, damageMultiplier

Optional<Holder<SoundEvent>>: m, sound, comp_4963, sound

Optional<Holder<SoundEvent>>: n, hitSound, comp_4964, hitSound

com.mojang.serialization.Codec<KineticWeapon>: a, CODEC, field_63407, CODEC

StreamCodec<RegistryFriendlyByteBuf, KineticWeapon>: b, STREAM_CODEC, field_63408, PACKET_CODEC

Constructors

(float, float, float, int, int, Optional<KineticWeapon$Condition>, Optional<KineticWeapon$Condition>, Optional<KineticWeapon$Condition>, float, float, Optional<Holder<SoundEvent>>, Optional<Holder<SoundEvent>>)

Methods

Vec3 (Entity): a, getMotion, method_75229, getAmplifiedMovement

void (Entity): b, makeSound, method_75234, playSound

void (Entity): c, makeHitSound, method_75236, playHitSound

int (): a, computeDamageUseDuration, method_75228, getUseTicks

void (ItemStack, int, LivingEntity, EquipmentSlot): a, damageEntities, method_75233, usageTick

float (): b, minReach, comp_4954, minReach

float (): c, maxReach, comp_4955, maxReach

float (): d, hitboxMargin, comp_4956, hitboxMargin

int (): e, contactCooldownTicks, comp_5145, contactCooldownTicks

int (): f, delayTicks, comp_4957, delayTicks

Optional<KineticWeapon$Condition> (): g, dismountConditions, comp_4958, dismountConditions

Optional<KineticWeapon$Condition> (): h, knockbackConditions, comp_4959, knockbackConditions

Optional<KineticWeapon$Condition> (): i, damageConditions, comp_4960, damageConditions

float (): j, forwardMovement, comp_4961, forwardMovement

float (): k, damageMultiplier, comp_4962, damageMultiplier

Optional<Holder<SoundEvent>> (): l, sound, comp_4963, sound

Optional<Holder<SoundEvent>> (): m, hitSound, comp_4964, hitSound