History - net.minecraft.client.renderer.PostPass$TextureInput

25w18a

Names

grt$c

guz$c

Fields

String: a, samplerName, comp_3038, samplerName, f_346864_

String: a, samplerName, comp_3038

AbstractTexture: b, texture, comp_3039, texture, f_349548_

AbstractTexture: b, texture, comp_3039

int: c, width, comp_3040, width, f_347845_

int: c, width, comp_3040

int: d, height, comp_3041, height, f_347064_

int: d, height, comp_3041

Constructors

Methods

void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender, m_353325_

void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259

String (): a, samplerName, comp_3038, samplerName, f_346864_

String (): a, samplerName, comp_3038

AbstractTexture (): b, texture, comp_3039, texture, f_349548_

AbstractTexture (): b, texture, comp_3039

int (): c, width, comp_3040, width, f_347845_

int (): c, width, comp_3040

int (): d, height, comp_3041, height, f_347064_

int (): d, height, comp_3041

void (RenderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bindSampler, m_352090_

GpuTexture (Map<ResourceLocation, ResourceHandle<RenderTarget>>): b, texture, method_71128

1.21.5

Names

gmf$c

grt$c

Fields

Constructors

Methods

void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind, m_352090_

void (RenderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bindSampler, m_352090_

1.21.4

Names

glr$c

gmf$c

Fields

Constructors

Methods

1.21.3

Names

glr$c

net.minecraft.client.renderer.PostPass$TextureInput

net.minecraft.class_283$class_9973

net.minecraft.client.gl.PostEffectPass$TextureSampler

net.minecraft.src.C_4146_$C_345614_

Fields

String: a, samplerName, comp_3038, samplerName, f_346864_

AbstractTexture: b, texture, comp_3039, texture, f_349548_

int: c, width, comp_3040, width, f_347845_

int: d, height, comp_3041, height, f_347064_

Constructors

(String, AbstractTexture, int, int)

Methods

void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender, m_353325_

void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind, m_352090_

String (): a, samplerName, comp_3038, samplerName, f_346864_

AbstractTexture (): b, texture, comp_3039, texture, f_349548_

int (): c, width, comp_3040, width, f_347845_

int (): d, height, comp_3041, height, f_347064_