History - net.minecraft.client.renderer.PostPass$TextureInput
25w18a
Names
grt$c
guz$c
Fields
String: a, samplerName, comp_3038, samplerName, f_346864_
String: a, samplerName, comp_3038
AbstractTexture: b, texture, comp_3039, texture, f_349548_
AbstractTexture: b, texture, comp_3039
int: c, width, comp_3040, width, f_347845_
int: c, width, comp_3040
int: d, height, comp_3041, height, f_347064_
int: d, height, comp_3041
Constructors
Methods
void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender, m_353325_
void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259
String (): a, samplerName, comp_3038, samplerName, f_346864_
String (): a, samplerName, comp_3038
AbstractTexture (): b, texture, comp_3039, texture, f_349548_
AbstractTexture (): b, texture, comp_3039
int (): c, width, comp_3040, width, f_347845_
int (): c, width, comp_3040
int (): d, height, comp_3041, height, f_347064_
int (): d, height, comp_3041
void (RenderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bindSampler, m_352090_
GpuTexture (Map<ResourceLocation, ResourceHandle<RenderTarget>>): b, texture, method_71128
1.21.5
Names
gmf$c
grt$c
Fields
Constructors
Methods
void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind, m_352090_
void (RenderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bindSampler, m_352090_
1.21.4
Names
glr$c
gmf$c
Fields
Constructors
Methods
1.21.3
Names
glr$c
net.minecraft.client.renderer.PostPass$TextureInput
net.minecraft.class_283$class_9973
net.minecraft.client.gl.PostEffectPass$TextureSampler
net.minecraft.src.C_4146_$C_345614_
Fields
String: a, samplerName, comp_3038, samplerName, f_346864_
AbstractTexture: b, texture, comp_3039, texture, f_349548_
int: c, width, comp_3040, width, f_347845_
int: d, height, comp_3041, height, f_347064_
Constructors
(String, AbstractTexture, int, int)
Methods
void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender, m_353325_
void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind, m_352090_
String (): a, samplerName, comp_3038, samplerName, f_346864_
AbstractTexture (): b, texture, comp_3039, texture, f_349548_
int (): c, width, comp_3040, width, f_347845_
int (): d, height, comp_3041, height, f_347064_