History - net.minecraft.world.level.block.RespawnAnchorBlock

25w18a

Names

dud

duu

Fields

IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_

IntegerProperty: d, CHARGE, field_23153

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443

int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MIN_CHARGES, field_31231

int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

int: c, MAX_CHARGES, field_31232

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427

Constructors

Methods

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_

boolean (ItemStack): a, isRespawnFuel, method_29289

boolean (BlockState): o, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): o, canBeCharged, method_29290

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): d, explode, method_29561

boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_

boolean (Level): a, canSetSpawn, method_27353

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_

int (BlockState, int): a, getScaledChargeLevel, method_26157

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765

1.21.5

Names

dqa

dud

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): e, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

1.21.4

Names

dqx

dqa

Fields

Constructors

Methods

1.21.3

Names

dmh

dqx

Fields

Constructors

Methods

boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): o, canBeCharged, method_29290, canCharge, m_55894_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): e, explode, method_29561, explode, m_55890_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dlj

dmh

Fields

Constructors

Methods

1.20.6

Names

dcx

dlj

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

czc

dcx

Fields

IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_

IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_

com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_

Constructors

Methods

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cvu

czc

Fields

Constructors

Methods

1.20.1

Names

cvl

cvu

Fields

Constructors

Methods

1.19.4

Names

csu

cvl

Fields

Constructors

Methods

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_

1.19.3

Names

cpr

csu

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cou

cpr

Fields

Constructors

Methods

1.19

Names

cjh

cou

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cip

cjh

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfg

cip

Fields

Constructors

Methods

1.17.1

Names

cff

cfg

Fields

Constructors

Methods

1.17

Names

bzj

cff

net.minecraft.block.RespawnAnchorBlock

net.minecraft.src.C_1881_

Fields

IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_

IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_

com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b

com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_

boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bzg

bzj

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cam

bzg

Fields

com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b

com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c

Constructors

Methods

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a

1.16.1

Names

cam

net.minecraft.world.level.block.RespawnAnchorBlock

net.minecraft.class_4969

net.minecraft.block.RespawnAnchorBlock

net.minecraft.block.RespawnAnchorBlock

Fields

IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_

Constructors

(BlockBehaviour$Properties)

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_

boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c