History - net.minecraft.client.renderer.entity.state.HumanoidRenderState

25w18a

Names

hev

hif

Fields

float: J, swimAmount, field_53403, leaningPitch, f_348334_

float: J, swimAmount, field_53403

float: K, attackTime, field_53404, handSwingProgress, f_347252_

float: K, attackTime, field_53404

float: L, speedValue, field_53405, limbAmplitudeInverse, f_348702_

float: L, speedValue, field_53405

float: M, maxCrossbowChargeDuration, field_53406, crossbowPullTime, f_347902_

float: M, maxCrossbowChargeDuration, field_53406

int: N, ticksUsingItem, field_53407, itemUseTime, f_346568_

int: N, ticksUsingItem, field_53407

HumanoidArm: O, attackArm, field_53408, preferredArm, f_347656_

HumanoidArm: O, attackArm, field_53408

InteractionHand: P, useItemHand, field_53409, activeHand, f_347650_

InteractionHand: P, useItemHand, field_53409

boolean: Q, isCrouching, field_53410, isInSneakingPose, f_349315_

boolean: Q, isCrouching, field_53410

boolean: R, isFallFlying, field_53411, isGliding, f_348526_

boolean: R, isFallFlying, field_53411

boolean: S, isVisuallySwimming, field_53412, isSwimming, f_348507_

boolean: S, isVisuallySwimming, field_53412

boolean: T, isPassenger, field_53413, hasVehicle, f_348870_

boolean: T, isPassenger, field_53413

boolean: U, isUsingItem, field_53414, isUsingItem, f_348433_

boolean: U, isUsingItem, field_53414

float: V, elytraRotX, field_53415, leftWingPitch, f_347263_

float: V, elytraRotX, field_53415

float: W, elytraRotY, field_53416, leftWingYaw, f_349369_

float: W, elytraRotY, field_53416

float: X, elytraRotZ, field_53417, leftWingRoll, f_347989_

float: X, elytraRotZ, field_53417

ItemStack: Z, chestEquipment, field_53418, equippedChestStack, f_370975_

ItemStack: Z, chestEquipment, field_53418

ItemStack: aa, legsEquipment, field_53419, equippedLegsStack, f_371545_

ItemStack: aa, legsEquipment, field_53419

ItemStack: ab, feetEquipment, field_53420, equippedFeetStack, f_371212_

ItemStack: ab, feetEquipment, field_53420

ItemStack: Y, headEquipment, field_55309, equippedHeadStack, f_370745_

ItemStack: Y, headEquipment, field_55309

Constructors

Methods

1.21.5

Names

gzc

hev

Fields

float: G, swimAmount, field_53403, leaningPitch, f_348334_

float: J, swimAmount, field_53403, leaningPitch, f_348334_

float: H, attackTime, field_53404, handSwingProgress, f_347252_

float: K, attackTime, field_53404, handSwingProgress, f_347252_

float: I, speedValue, field_53405, limbAmplitudeInverse, f_348702_

float: L, speedValue, field_53405, limbAmplitudeInverse, f_348702_

float: J, maxCrossbowChargeDuration, field_53406, crossbowPullTime, f_347902_

float: M, maxCrossbowChargeDuration, field_53406, crossbowPullTime, f_347902_

int: K, ticksUsingItem, field_53407, itemUseTime, f_346568_

int: N, ticksUsingItem, field_53407, itemUseTime, f_346568_

HumanoidArm: L, attackArm, field_53408, preferredArm, f_347656_

HumanoidArm: O, attackArm, field_53408, preferredArm, f_347656_

InteractionHand: M, useItemHand, field_53409, activeHand, f_347650_

InteractionHand: P, useItemHand, field_53409, activeHand, f_347650_

boolean: N, isCrouching, field_53410, isInSneakingPose, f_349315_

boolean: Q, isCrouching, field_53410, isInSneakingPose, f_349315_

boolean: O, isFallFlying, field_53411, isGliding, f_348526_

boolean: R, isFallFlying, field_53411, isGliding, f_348526_

boolean: P, isVisuallySwimming, field_53412, isSwimming, f_348507_

boolean: S, isVisuallySwimming, field_53412, isSwimming, f_348507_

boolean: Q, isPassenger, field_53413, hasVehicle, f_348870_

boolean: T, isPassenger, field_53413, hasVehicle, f_348870_

boolean: R, isUsingItem, field_53414, isUsingItem, f_348433_

boolean: U, isUsingItem, field_53414, isUsingItem, f_348433_

float: S, elytraRotX, field_53415, leftWingPitch, f_347263_

float: V, elytraRotX, field_53415, leftWingPitch, f_347263_

float: T, elytraRotY, field_53416, leftWingYaw, f_349369_

float: W, elytraRotY, field_53416, leftWingYaw, f_349369_

float: U, elytraRotZ, field_53417, leftWingRoll, f_347989_

float: X, elytraRotZ, field_53417, leftWingRoll, f_347989_

ItemStack: W, chestEquipment, field_53418, equippedChestStack, f_370975_

ItemStack: Z, chestEquipment, field_53418, equippedChestStack, f_370975_

ItemStack: X, legsEquipment, field_53419, equippedLegsStack, f_371545_

ItemStack: aa, legsEquipment, field_53419, equippedLegsStack, f_371545_

ItemStack: Y, feetEquipment, field_53420, equippedFeetStack, f_371212_

ItemStack: ab, feetEquipment, field_53420, equippedFeetStack, f_371212_

ItemStack: V, headEquipment, field_55309, equippedHeadStack, f_370745_

ItemStack: Y, headEquipment, field_55309, equippedHeadStack, f_370745_

Constructors

Methods

1.21.4

Names

gyl

gzc

Fields

float: B, swimAmount, field_53403, leaningPitch, f_348334_

float: G, swimAmount, field_53403, leaningPitch, f_348334_

float: C, attackTime, field_53404, handSwingProgress, f_347252_

float: H, attackTime, field_53404, handSwingProgress, f_347252_

float: D, speedValue, field_53405, limbAmplitudeInverse, f_348702_

float: I, speedValue, field_53405, limbAmplitudeInverse, f_348702_

float: E, maxCrossbowChargeDuration, field_53406, crossbowPullTime, f_347902_

float: J, maxCrossbowChargeDuration, field_53406, crossbowPullTime, f_347902_

int: F, ticksUsingItem, field_53407, itemUseTime, f_346568_

int: K, ticksUsingItem, field_53407, itemUseTime, f_346568_

HumanoidArm: G, attackArm, field_53408, preferredArm, f_347656_

HumanoidArm: L, attackArm, field_53408, preferredArm, f_347656_

InteractionHand: H, useItemHand, field_53409, activeHand, f_347650_

InteractionHand: M, useItemHand, field_53409, activeHand, f_347650_

boolean: I, isCrouching, field_53410, isInSneakingPose, f_349315_

boolean: N, isCrouching, field_53410, isInSneakingPose, f_349315_

boolean: J, isFallFlying, field_53411, isGliding, f_348526_

boolean: O, isFallFlying, field_53411, isGliding, f_348526_

boolean: K, isVisuallySwimming, field_53412, isSwimming, f_348507_

boolean: P, isVisuallySwimming, field_53412, isSwimming, f_348507_

boolean: L, isPassenger, field_53413, hasVehicle, f_348870_

boolean: Q, isPassenger, field_53413, hasVehicle, f_348870_

boolean: M, isUsingItem, field_53414, isUsingItem, f_348433_

boolean: R, isUsingItem, field_53414, isUsingItem, f_348433_

float: N, elytraRotX, field_53415, leftWingPitch, f_347263_

float: S, elytraRotX, field_53415, leftWingPitch, f_347263_

float: O, elytraRotY, field_53416, leftWingYaw, f_349369_

float: T, elytraRotY, field_53416, leftWingYaw, f_349369_

float: P, elytraRotZ, field_53417, leftWingRoll, f_347989_

float: U, elytraRotZ, field_53417, leftWingRoll, f_347989_

ItemStack: Q, chestItem, field_53418, equippedChestStack, f_348260_

ItemStack: W, chestEquipment, field_53418, equippedChestStack, f_370975_

ItemStack: R, legsItem, field_53419, equippedLegsStack, f_347218_

ItemStack: X, legsEquipment, field_53419, equippedLegsStack, f_371545_

ItemStack: S, feetItem, field_53420, equippedFeetStack, f_348982_

ItemStack: Y, feetEquipment, field_53420, equippedFeetStack, f_371212_

ItemStack: V, headEquipment, field_55309, equippedHeadStack, f_370745_

Constructors

Methods

1.21.3

Names

gyl

net.minecraft.client.renderer.entity.state.HumanoidRenderState

net.minecraft.class_10034

net.minecraft.client.render.entity.state.BipedEntityRenderState

net.minecraft.src.C_346161_

Fields

float: B, swimAmount, field_53403, leaningPitch, f_348334_

float: C, attackTime, field_53404, handSwingProgress, f_347252_

float: D, speedValue, field_53405, limbAmplitudeInverse, f_348702_

float: E, maxCrossbowChargeDuration, field_53406, crossbowPullTime, f_347902_

int: F, ticksUsingItem, field_53407, itemUseTime, f_346568_

HumanoidArm: G, attackArm, field_53408, preferredArm, f_347656_

InteractionHand: H, useItemHand, field_53409, activeHand, f_347650_

boolean: I, isCrouching, field_53410, isInSneakingPose, f_349315_

boolean: J, isFallFlying, field_53411, isGliding, f_348526_

boolean: K, isVisuallySwimming, field_53412, isSwimming, f_348507_

boolean: L, isPassenger, field_53413, hasVehicle, f_348870_

boolean: M, isUsingItem, field_53414, isUsingItem, f_348433_

float: N, elytraRotX, field_53415, leftWingPitch, f_347263_

float: O, elytraRotY, field_53416, leftWingYaw, f_349369_

float: P, elytraRotZ, field_53417, leftWingRoll, f_347989_

ItemStack: Q, chestItem, field_53418, equippedChestStack, f_348260_

ItemStack: R, legsItem, field_53419, equippedLegsStack, f_347218_

ItemStack: S, feetItem, field_53420, equippedFeetStack, f_348982_

Constructors

()

Methods