net.minecraft.world.level.block

public class CommandBlock

extends BaseEntityBlock implements GameMasterBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock, GameMasterBlock

dzs
net.minecraft.world.level.block.CommandBlock
net.minecraft.class_2288
net.minecraft.block.CommandBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<CommandBlock>
a
CODEC
field_46318
CODEC
private static final org.slf4j.Logger
d
LOGGER
field_10792
LOGGER
public static final EnumProperty<Direction>
b
FACING
field_10791
FACING
public static final BooleanProperty
c
CONDITIONAL
field_10793
CONDITIONAL
private final boolean
e
automatic
field_27192
auto

Constructor summary

ModifierConstructor
public (boolean auto, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<CommandBlock>
a()
codec()
method_53969()
getCodec()
public BlockEntity
a(is arg0, emz arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
protected void
a(emz arg0, dvg arg1, is arg2, dyi arg3, flb arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
private void
a(dvg arg0, is arg1, eke arg2, boolean arg3)
setPoweredAndUpdate(Level arg0, BlockPos arg1, CommandBlockEntity arg2, boolean arg3)
method_61744(class_1937 arg0, class_2338 arg1, class_2593 arg2, boolean arg3)
update(World world, BlockPos pos, CommandBlockBlockEntity blockEntity, boolean powered)
protected void
a(emz arg0, axf arg1, is arg2, bgq arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
private void
a(emz arg0, axf arg1, is arg2, dug arg3, boolean arg4)
execute(BlockState arg0, ServerLevel arg1, BlockPos arg2, BaseCommandBlock arg3, boolean arg4)
method_9780(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1918 arg3, boolean arg4)
execute(BlockState state, ServerWorld world, BlockPos pos, CommandBlockExecutor executor, boolean hasCommand)
protected InteractionResult
a(emz arg0, dvg arg1, is arg2, dcm arg3, fsa arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected boolean
c_(emz arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
protected int
a(emz arg0, dvg arg1, is arg2, iz arg3)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2, Direction arg3)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3)
public void
a(dvg arg0, is arg1, emz arg2, chk arg3, dkm arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
protected BlockState
a(emz arg0, efe arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(emz arg0, edn arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
a(ena$a<dyi, emz> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockState
a(dom arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
private static void
a(axf arg0, is arg1, iz arg2)
executeChain(ServerLevel arg0, BlockPos arg1, Direction arg2)
method_9779(class_3218 arg0, class_2338 arg1, class_2350 arg2)
executeCommandChain(ServerWorld world, BlockPos pos, Direction facing)