net.minecraft.world.entity.monster

public class Drowned

extends Zombie implements RangedAttackMob

All mapped superinterfaces:

SyncedDataHolder, DebugValueSource, Nameable, ItemOwner, SlotProvider, EntityAccess, UniquelyIdentifyable, ScoreHolder, DataComponentGetter, Attackable, WaypointTransmitter, Waypoint, EquipmentUser, Leashable, Targeting, Enemy, RangedAttackMob

czb
net.minecraft.world.entity.monster.Drowned
net.minecraft.class_1551
net.minecraft.entity.mob.DrownedEntity

Field summary

Modifier and TypeField
public static final float
a
NAUTILUS_SHELL_CHANCE
field_30460
field_30460
private static final float
f
ZOMBIE_NAUTILUS_JOCKEY_CHANCE
field_63376
field_63376
boolean
cv
searchingForLand
field_7233
targetingUnderwater

Constructor summary

ModifierConstructor
public (EntityType<? extends Drowned> arg0, Level arg1)

Method summary

Modifier and TypeMethod
public static AttributeSupplier$Builder
k()
createAttributes()
method_55746()
createDrownedAttributes()
protected PathNavigation
b(dvg arg0)
createNavigation(Level arg0)
method_5965(class_1937 arg0)
createNavigation(World arg0)
protected void
m()
addBehaviourGoals()
method_7208()
initCustomGoals()
public SpawnGroupData
a(dvx arg0, ccy arg1, cgr arg2, cid arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3)
public static boolean
a(cgs<czb> arg0, dvx arg1, cgr arg2, is arg3, bgq arg4)
checkDrownedSpawnRules(EntityType<Drowned> arg0, ServerLevelAccessor arg1, EntitySpawnReason arg2, BlockPos arg3, RandomSource arg4)
method_20673(class_1299<class_1551> arg0, class_5425 arg1, class_3730 arg2, class_2338 arg3, class_5819 arg4)
canSpawn(EntityType<DrownedEntity> type, ServerWorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random)
private static boolean
a(dvh arg0, is arg1)
isDeepEnoughToSpawn(LevelAccessor arg0, BlockPos arg1)
method_20672(class_1936 arg0, class_2338 arg1)
isValidSpawnDepth(WorldAccess world, BlockPos pos)
protected SoundEvent
p()
getAmbientSound()
method_5994()
getAmbientSound()
protected SoundEvent
e(cev arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
protected SoundEvent
e_()
getDeathSound()
method_6002()
getDeathSound()
protected SoundEvent
n()
getStepSound()
method_7207()
getStepSound()
protected SoundEvent
bj()
getSwimSound()
method_5737()
getSwimSound()
protected boolean
s()
canSpawnInLiquids()
method_64462()
canSpawnAsReinforcementInFluid()
protected void
a(bgq arg0, ccy arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
protected boolean
a(dkm arg0, dkm arg1, cgt arg2)
canReplaceCurrentItem(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
method_5955(class_1799 arg0, class_1799 arg1, class_1304 arg2)
prefersNewEquipment(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
protected boolean
gQ()
convertsInWater()
method_7209()
canConvertInWater()
public boolean
a(dvj arg0)
checkSpawnObstruction(LevelReader arg0)
method_5957(class_4538 arg0)
canSpawn(WorldView arg0)
public boolean
i(chk arg0)
okTarget(LivingEntity arg0)
method_7012(class_1309 arg0)
canDrownedAttackTarget(LivingEntity target)
public boolean
da()
isPushedByFluid()
method_5675()
isPushedByFluids()
boolean
gY()
wantsToSwim()
method_7018()
isTargetingUnderwater()
protected boolean
b(fjt arg0)
shouldTravelInFluid(FluidState arg0)
method_76088(class_3610 arg0)
isTravellingInFluid(FluidState arg0)
protected void
a(fse arg0, double arg1, boolean arg2, double arg3)
travelInWater(Vec3 arg0, double arg1, boolean arg2, double arg3)
method_76087(class_243 arg0, double arg1, boolean arg2, double arg3)
travelInWater(Vec3d arg0, double arg1, boolean arg2, double arg3)
public void
bE()
updateSwimming()
method_5790()
updateSwimming()
public boolean
cB()
isVisuallySwimming()
method_20232()
isInSwimmingPose()
protected boolean
gR()
closeToNextPos()
method_7016()
hasFinishedCurrentPath()
public void
a(chk arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
shootAt(LivingEntity arg0, float arg1)
public TagKey<Item>
ae()
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
public void
x(boolean arg0)
setSearchingForLand(boolean arg0)
method_7013(boolean arg0)
setTargetingUnderwater(boolean targetingUnderwater)
public void
t()
rideTick()
method_5842()
tickRiding()