| public static SpriteLoader | |
| private SpriteLoader$Preparations | |
| private static CompletableFuture<List<SpriteContents>> | |
| public CompletableFuture<SpriteLoader$Preparations> | | a(baz arg0, amo arg1, int arg2, Executor arg3, Set<azy<?>> arg4) | | loadAndStitch(ResourceManager arg0, Identifier arg1, int arg2, Executor arg3, Set<MetadataSectionType<?>> arg4) | | method_47661(class_3300 arg0, class_2960 arg1, int arg2, Executor arg3, Set<class_7677<?>> arg4) | | load(ResourceManager resourceManager, Identifier path, int mipLevel, Executor executor, Set<ResourceMetadataSerializer<?>> additionalMetadata) |
|
| private Map<Identifier, TextureAtlasSprite> | |