net.minecraft.client.renderer.entity.layers

public class PlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> extends ArmedModel, HeadedModel>

extends ItemInHandLayer<S, M>

hxf
net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer
net.minecraft.class_5697
net.minecraft.client.render.entity.feature.PlayerHeldItemFeatureRenderer

Field summary

Modifier and TypeField
private static final float
a
X_ROT_MIN
field_32944
HEAD_YAW
private static final float
b
X_ROT_MAX
field_32945
HEAD_ROLL

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> arg0)

Method summary

Modifier and TypeMethod
protected void
a(S arg0, idj arg1, dkm arg2, cha arg3, fye arg4, hll arg5, int arg6)
submitArmWithItem(S arg0, ItemStackRenderState arg1, ItemStack arg2, HumanoidArm arg3, PoseStack arg4, SubmitNodeCollector arg5, int arg6)
method_62594(S arg0, class_10444 arg1, class_1799 arg2, class_1306 arg3, class_4587 arg4, class_11659 arg5, int arg6)
renderItem(S arg0, ItemRenderState arg1, ItemStack arg2, Arm arg3, MatrixStack arg4, OrderedRenderCommandQueue arg5, int arg6)
private void
a(S arg0, cha arg1, fye arg2, hll arg3, int arg4)
renderItemHeldToEye(S arg0, HumanoidArm arg1, PoseStack arg2, SubmitNodeCollector arg3, int arg4)
method_65576(S arg0, class_1306 arg1, class_4587 arg2, class_11659 arg3, int arg4)
renderSpyglass(S arg0, Arm arm, MatrixStack matrices, OrderedRenderCommandQueue arg3, int light)