net.minecraft.client.renderer.entity.layers

public class CustomHeadLayer<S extends LivingEntityRenderState, M extends EntityModel<S> extends HeadedModel>

extends RenderLayer<S, M>

hwl
net.minecraft.client.renderer.entity.layers.CustomHeadLayer
net.minecraft.class_976
net.minecraft.client.render.entity.feature.HeadFeatureRenderer

Field summary

Modifier and TypeField
private static final float
a
ITEM_SCALE
field_53209
field_53209
private static final float
b
SKULL_SCALE
field_53210
field_53210
private final CustomHeadLayer$Transforms
c
transforms
field_53211
headTransformation
private final Function<SkullBlock$Type, SkullModelBase>
d
skullModels
field_27771
headModels
private final PlayerSkinRenderCache
e
playerSkinRenderCache
field_62256
skinCache

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> context, EntityModelSet models, PlayerSkinRenderCache skinCache)
public (RenderLayerParent<S, M> context, EntityModelSet models, PlayerSkinRenderCache skinCache, CustomHeadLayer$Transforms headTransformation)

Method summary

Modifier and TypeMethod
public void
a(fye arg0, hll arg1, int arg2, S arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, S arg3, float arg4, float arg5)
method_17159(class_4587 arg0, class_11659 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, S arg3, float arg4, float arg5)
private RenderType
a(iae arg0, efz$a arg1)
resolveSkullRenderType(LivingEntityRenderState arg0, SkullBlock$Type arg1)
method_73542(class_10042 arg0, class_2484$class_2485 arg1)
getRenderLayer(LivingEntityRenderState state, SkullBlock$SkullType skullType)
public static void
a(fye arg0, hwl$a arg1)
translateToHead(PoseStack arg0, CustomHeadLayer$Transforms arg1)
method_32798(class_4587 arg0, class_976$class_9994 arg1)
translate(MatrixStack matrices, HeadFeatureRenderer$HeadTransformation transformation)