| public void | | a(hza arg0, fye arg1, hll arg2, igm arg3) | | submit(EnderDragonRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_3918(class_10015 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(EnderDragonEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| private static void | | a(fye arg0, float arg1, hll arg2, ifp arg3) | | submitRays(PoseStack arg0, float arg1, SubmitNodeCollector arg2, RenderType arg3) | | method_61158(class_4587 arg0, float arg1, class_11659 arg2, class_1921 arg3) | | renderDeathAnimation(MatrixStack matrices, float animationProgress, OrderedRenderCommandQueue arg2, RenderLayer arg3) |
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| public static void | | a(float arg0, float arg1, float arg2, float arg3, fye arg4, hll arg5, int arg6) | | submitCrystalBeams(float arg0, float arg1, float arg2, float arg3, PoseStack arg4, SubmitNodeCollector arg5, int arg6) | | method_3917(float arg0, float arg1, float arg2, float arg3, class_4587 arg4, class_11659 arg5, int arg6) | | renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, OrderedRenderCommandQueue arg5, int light) |
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| public EnderDragonRenderState | | a() | | createRenderState() | | method_62418() | | createRenderState() |
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| public void | |
| protected boolean | |