| public static SkullModelBase | |
| public SkullBlockRenderState | | a() | | createRenderState() | | method_74385() | | createRenderState() |
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| public void | | a(elm arg0, hoz arg1, float arg2, fse arg3, icf$a arg4) | | extractRenderState(SkullBlockEntity arg0, SkullBlockRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4) | | method_74386(class_2631 arg0, class_11972 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(SkullBlockEntity arg0, SkullBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | a(hoz arg0, fye arg1, hll arg2, igm arg3) | | submit(SkullBlockRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_3577(class_11972 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(SkullBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| public static void | | a(iz arg0, float arg1, float arg2, fye arg3, hll arg4, int arg5, hbv arg6, ifp arg7, int arg8, icf$a arg9) | | submitSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, SubmitNodeCollector arg4, int arg5, SkullModelBase arg6, RenderType arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9) | | method_72958(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_11659 arg4, int arg5, class_5598 arg6, class_1921 arg7, int arg8, class_11683$class_11792 arg9) | | render(Direction facing, float yaw, float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| private RenderType | |
| public static RenderType | |
| public static RenderType | |