net.minecraft.client.renderer.blockentity

public class ConduitRenderer

implements BlockEntityRenderer<ConduitBlockEntity, CondiutRenderState>

hnn
net.minecraft.client.renderer.blockentity.ConduitRenderer
net.minecraft.class_829
net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer

Field summary

Modifier and TypeField
public static final MaterialMapper
a
MAPPER
field_56365
SPRITE_MAPPER
public static final Material
b
SHELL_TEXTURE
field_4377
BASE_TEXTURE
public static final Material
c
ACTIVE_SHELL_TEXTURE
field_4378
CAGE_TEXTURE
public static final Material
d
WIND_TEXTURE
field_4373
WIND_TEXTURE
public static final Material
e
VERTICAL_WIND_TEXTURE
field_4371
WIND_VERTICAL_TEXTURE
public static final Material
f
OPEN_EYE_TEXTURE
field_4379
OPEN_EYE_TEXTURE
public static final Material
g
CLOSED_EYE_TEXTURE
field_4380
CLOSED_EYE_TEXTURE
private final MaterialSet
h
materials
field_61785
materials
private final ModelPart
i
eye
field_20823
conduitEye
private final ModelPart
j
wind
field_20824
conduitWind
private final ModelPart
k
shell
field_20825
conduitShell
private final ModelPart
l
cage
field_20826
conduit

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context ctx)

Method summary

Modifier and TypeMethod
public static LayerDefinition
a()
createEyeLayer()
method_32150()
getEyeTexturedModelData()
public static LayerDefinition
d()
createWindLayer()
method_32151()
getWindTexturedModelData()
public static LayerDefinition
f()
createShellLayer()
method_32152()
getShellTexturedModelData()
public static LayerDefinition
g()
createCageLayer()
method_32153()
getPlainTexturedModelData()
public CondiutRenderState
h()
createRenderState()
method_74370()
createRenderState()
public void
a(ekg arg0, hoo arg1, float arg2, fse arg3, icf$a arg4)
extractRenderState(ConduitBlockEntity arg0, CondiutRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4)
method_74369(class_2597 arg0, class_11961 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(ConduitBlockEntity arg0, ConduitBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
a(hoo arg0, fye arg1, hll arg2, igm arg3)
submit(CondiutRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_22750(class_11961 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(ConduitBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)