| public static boolean | | a() | | xmasTextures() | | method_65559() | | isAroundChristmas() |
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| public ChestRenderState | | d() | | createRenderState() | | method_74368() | | createRenderState() |
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| public void | | a(T arg0, hon arg1, float arg2, fse arg3, icf$a arg4) | | extractRenderState(T arg0, ChestRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4) | | method_74365(T arg0, class_11959 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(T arg0, ChestBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | a(hon arg0, fye arg1, hll arg2, igm arg3) | | submit(ChestRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_74367(class_11959 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(ChestBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| private ChestRenderState$ChestMaterialType | |