| public BrushableBlockRenderState | | a() | | createRenderState() | | method_74361() | | createRenderState() |
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| public void | | a(ejy arg0, hol arg1, float arg2, fse arg3, icf$a arg4) | | extractRenderState(BrushableBlockEntity arg0, BrushableBlockRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4) | | method_74362(class_8174 arg0, class_11957 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(BrushableBlockEntity arg0, BrushableBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | a(hol arg0, fye arg1, hll arg2, igm arg3) | | submit(BrushableBlockRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_49348(class_11957 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(BrushableBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| private float[] | |