| public BannerRenderState | | a() | | createRenderState() | | method_74336() | | createRenderState() |
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| public void | | a(ejh arg0, hof arg1, float arg2, fse arg3, icf$a arg4) | | extractRenderState(BannerBlockEntity arg0, BannerRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4) | | method_74337(class_2573 arg0, class_11949 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(BannerBlockEntity arg0, BannerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | a(hof arg0, fye arg1, hll arg2, igm arg3) | | submit(BannerRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_3546(class_11949 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(BannerBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| public void | | a(fye arg0, hll arg1, int arg2, int arg3, djk arg4, ejj arg5, int arg6) | | submitSpecial(PoseStack arg0, SubmitNodeCollector arg1, int arg2, int arg3, DyeColor arg4, BannerPatternLayers arg5, int arg6) | | method_65556(class_4587 arg0, class_11659 arg1, int arg2, int arg3, class_1767 arg4, class_9307 arg5, int arg6) | | renderAsItem(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns, int arg6) |
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| private static void | | a(ijq arg0, fye arg1, hll arg2, int arg3, int arg4, float arg5, gyn arg6, gym arg7, float arg8, djk arg9, ejj arg10, icf$a arg11, int arg12) | | submitBanner(MaterialSet arg0, PoseStack arg1, SubmitNodeCollector arg2, int arg3, int arg4, float arg5, BannerModel arg6, BannerFlagModel arg7, float arg8, DyeColor arg9, BannerPatternLayers arg10, ModelFeatureRenderer$CrumblingOverlay arg11, int arg12) | | method_65555(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, float arg5, class_10378 arg6, class_10377 arg7, float arg8, class_1767 arg9, class_9307 arg10, class_11683$class_11792 arg11, int arg12) | | render(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, float yaw, BannerBlockModel model, BannerFlagBlockModel flagModel, float pitch, DyeColor dyeColor, BannerPatternsComponent bannerPatterns, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int arg12) |
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| public static <S> void | | a(ijq arg0, fye arg1, hll arg2, int arg3, int arg4, haq<S> arg5, S arg6, ijp arg7, boolean arg8, djk arg9, ejj arg10, boolean arg11, icf$a arg12, int arg13) | | submitPatterns(MaterialSet arg0, PoseStack arg1, SubmitNodeCollector arg2, int arg3, int arg4, Model<S> arg5, S arg6, Material arg7, boolean arg8, DyeColor arg9, BannerPatternLayers arg10, boolean arg11, ModelFeatureRenderer$CrumblingOverlay arg12, int arg13) | | method_23802(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879<S> arg5, S arg6, class_4730 arg7, boolean arg8, class_1767 arg9, class_9307 arg10, boolean arg11, class_11683$class_11792 arg12, int arg13) | | renderCanvas(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, boolean useBannerLayer, DyeColor color, BannerPatternsComponent patterns, boolean arg11, ModelCommandRenderer$CrumblingOverlayCommand arg12, int arg13) |
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| private static <S> void | | a(ijq arg0, fye arg1, hll arg2, int arg3, int arg4, haq<S> arg5, S arg6, ijp arg7, djk arg8, icf$a arg9) | | submitPatternLayer(MaterialSet arg0, PoseStack arg1, SubmitNodeCollector arg2, int arg3, int arg4, Model<S> arg5, S arg6, Material arg7, DyeColor arg8, ModelFeatureRenderer$CrumblingOverlay arg9) | | method_58140(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879<S> arg5, S arg6, class_4730 arg7, class_1767 arg8, class_11683$class_11792 arg9) | | renderLayer(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, DyeColor color, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| public void | | a(Set<org.joml.Vector3f> arg0) | | getExtents(Set<org.joml.Vector3f> arg0) | | method_72158(Set<org.joml.Vector3f> arg0) | | collectVertices(Set<org.joml.Vector3f> vertices) |
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