| public void | | a() | | tick() | | method_44765() | | processDelayedMessages() |
|
| public void | | a(double arg0) | | setMessageDelay(double arg0) | | method_44766(double arg0) | | setChatDelay(double chatDelay) |
|
| public void | | b() | | acceptNextDelayedMessage() | | method_44769() | | process() |
|
| public long | | c() | | queueSize() | | method_44944() | | getUnprocessedMessageCount() |
|
| public void | | d() | | flushQueue() | | method_44945() | | processAll() |
|
| public boolean | |
| private boolean | | e() | | willDelayMessages() | | method_44775() | | shouldDelay() |
|
| private void | |
| public void | |
| public void | |
| public void | |
| private boolean | | a(yd$a arg0, yy arg1, yh arg2, com.mojang.authlib.GameProfile arg3, boolean arg4, Instant arg5) | | showMessageToPlayer(ChatType$Bound arg0, PlayerChatMessage arg1, Component arg2, com.mojang.authlib.GameProfile arg3, boolean arg4, Instant arg5) | | method_44943(class_2556$class_7602 arg0, class_7471 arg1, class_2561 arg2, com.mojang.authlib.GameProfile arg3, boolean arg4, Instant arg5) | | processChatMessageInternal(MessageType$Parameters params, SignedMessage message, Text decorated, com.mojang.authlib.GameProfile sender, boolean onlyShowSecureChat, Instant receptionTimestamp) |
|
| private void | |
| private ChatTrustLevel | |
| private void | |
| private void | |
| public void | | a(yh arg0, boolean arg1) | | handleSystemMessage(Component arg0, boolean arg1) | | method_44736(class_2561 arg0, boolean arg1) | | onGameMessage(Text message, boolean overlay) |
|
| private UUID | |
| private boolean | | a(UUID arg0) | | isSenderLocalPlayer(UUID arg0) | | method_44738(UUID arg0) | | isAlwaysTrusted(UUID sender) |
|