| static float | | a(float arg0, float arg1, float arg2) | | progress(float arg0, float arg1, float arg2) | | method_75390(float arg0, float arg1, float arg2) | | method_75390(float arg0, float arg1, float arg2) |
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| public static <T extends HumanoidRenderState> void | | a(hdd arg0, hdd arg1, boolean arg2, dkm arg3, T arg4) | | thirdPersonHandUse(ModelPart arg0, ModelPart arg1, boolean arg2, ItemStack arg3, T arg4) | | method_75394(class_630 arg0, class_630 arg1, boolean arg2, class_1799 arg3, T arg4) | | positionArmForSpear(ModelPart arm, ModelPart head, boolean right, ItemStack itemStack, T state) |
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| public static <S extends ArmedEntityRenderState> void | | a(S arg0, fye arg1, float arg2, cha arg3, dkm arg4) | | thirdPersonUseItem(S arg0, PoseStack arg1, float arg2, HumanoidArm arg3, ItemStack arg4) | | method_75392(S arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4) | | method_75392(S arg0, MatrixStack arg1, float arg2, Arm arg3, ItemStack arg4) |
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| public static <T extends HumanoidRenderState> void | |
| public static <S extends ArmedEntityRenderState> void | |
| private static float | | a(float arg0) | | hitFeedbackAmount(float arg0) | | method_75916(float arg0) | | method_75916(float arg0) |
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| public static void | | a(float arg0, fye arg1, float arg2, cha arg3, dkm arg4) | | firstPersonUse(float arg0, PoseStack arg1, float arg2, HumanoidArm arg3, ItemStack arg4) | | method_75396(float arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4) | | method_75396(float arg0, MatrixStack arg1, float arg2, Arm arg3, ItemStack arg4) |
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| public static void | | a(float arg0, fye arg1, int arg2, cha arg3) | | firstPersonAttack(float arg0, PoseStack arg1, int arg2, HumanoidArm arg3) | | method_75391(float arg0, class_4587 arg1, int arg2, class_1306 arg3) | | method_75391(float arg0, MatrixStack arg1, int arg2, Arm arg3) |
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