| com.mojang.blaze3d.pipeline.RenderPipeline$Snippet | |
| com.mojang.blaze3d.pipeline.RenderPipeline$Snippet | |
| com.mojang.blaze3d.pipeline.RenderPipeline$Snippet | |
| com.mojang.blaze3d.pipeline.RenderPipeline$Snippet |
Field summary
| Modifier and Type | Field | ||||
|---|---|---|---|---|---|
| final Optional<Identifier> |
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| final Optional<Identifier> |
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| final Optional<ShaderDefines> |
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| final Optional<List<String>> |
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| final Optional<List<RenderPipeline$UniformDescription>> |
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| final Optional<BlendFunction> |
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| final Optional<DepthTestFunction> |
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| private final Optional<PolygonMode> |
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| final Optional<Boolean> |
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| final Optional<Boolean> |
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| final Optional<Boolean> |
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| final Optional<Boolean> |
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| final Optional<LogicOp> |
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| final Optional<VertexFormat> |
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| final Optional<VertexFormat$Mode> |
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Constructor summary
| Modifier | Constructor |
|---|---|
| public | (Optional<Identifier> vertexShader, Optional<Identifier> fragmentShader, Optional<ShaderDefines> shaderDefines, Optional<List<String>> samplers, Optional<List<RenderPipeline$UniformDescription>> uniforms, Optional<BlendFunction> blendFunction, Optional<DepthTestFunction> depthTestFunction, Optional<PolygonMode> polygonMode, Optional<Boolean> cull, Optional<Boolean> writeColor, Optional<Boolean> writeAlpha, Optional<Boolean> writeDepth, Optional<LogicOp> colorLogic, Optional<VertexFormat> vertexFormat, Optional<VertexFormat$Mode> vertexFormatMode) |
Method summary
| Modifier and Type | Method | ||||
|---|---|---|---|---|---|
| public Optional<Identifier> |
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| public Optional<Identifier> |
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| public Optional<ShaderDefines> |
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| public Optional<List<String>> |
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| public Optional<List<RenderPipeline$UniformDescription>> |
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| public Optional<BlendFunction> |
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| public Optional<DepthTestFunction> |
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| public Optional<PolygonMode> |
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| public Optional<Boolean> |
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| public Optional<Boolean> |
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| public Optional<Boolean> |
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| public Optional<Boolean> |
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| public Optional<LogicOp> |
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| public Optional<VertexFormat> |
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| public Optional<VertexFormat$Mode> |
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