public static SpriteLoader | |
private SpriteLoader$Preparations | |
private static CompletableFuture<List<SpriteContents>> | | a(hvh arg0, List<Function<hvh, hux>> arg1, Executor arg2) | | runSpriteSuppliers(SpriteResourceLoader arg0, List<Function<SpriteResourceLoader, SpriteContents>> arg1, Executor arg2) | | method_47664(class_8684 arg0, List<Function<class_8684, class_7764>> arg1, Executor arg2) | | loadAll(SpriteOpener opener, List<Function<SpriteOpener, SpriteContents>> sources, Executor executor) |
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public CompletableFuture<SpriteLoader$Preparations> | | a(axt arg0, amh arg1, int arg2, Executor arg3, Set<aws<?>> arg4) | | loadAndStitch(ResourceManager arg0, ResourceLocation arg1, int arg2, Executor arg3, Set<MetadataSectionType<?>> arg4) | | method_47661(class_3300 arg0, class_2960 arg1, int arg2, Executor arg3, Set<class_7677<?>> arg4) | | load(ResourceManager resourceManager, Identifier path, int mipLevel, Executor executor, Set<ResourceMetadataSerializer<?>> additionalMetadata) |
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private Map<ResourceLocation, TextureAtlasSprite> | |