private void | | a(fpk arg0, hbd arg1, haq arg2, int[] arg3, int arg4, int arg5, hvd arg6, hvd arg7) | | renderPainting(PoseStack arg0, SubmitNodeCollector arg1, RenderType arg2, int[] arg3, int arg4, int arg5, TextureAtlasSprite arg6, TextureAtlasSprite arg7) | | method_4074(class_4587 arg0, class_11659 arg1, class_1921 arg2, int[] arg3, int arg4, int arg5, class_1058 arg6, class_1058 arg7) | | renderPainting(MatrixStack arg0, EntityRenderCommandQueue arg1, RenderLayer arg2, int[] arg3, int arg4, int arg5, Sprite arg6, Sprite arg7) |
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private void | | a(fpk$a arg0, fpn arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(PoseStack$Pose arg0, VertexConsumer arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) |
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