net.minecraft.client.renderer

public class SubmitNodeStorage

implements SubmitNodeCollector

hbe
net.minecraft.client.renderer.SubmitNodeStorage
net.minecraft.class_11661
net.minecraft.client.render.entity.command.EntityRenderCommandQueueImpl

Field summary

Modifier and TypeField
private final List<SubmitNodeStorage$ShadowSubmit>
a
shadowSubmits
field_61762
shadowPiecesCommands
private final List<SubmitNodeStorage$FlameSubmit>
b
flameSubmits
field_61763
fireCommands
private final List<SubmitNodeStorage$NameTagSubmit>
c
nameTagSubmitsSeethrough
field_61764
seeThroughLabelCommands
private final List<SubmitNodeStorage$NameTagSubmit>
d
nameTagSubmitsNormal
field_61765
labelCommands
private final List<SubmitNodeStorage$TextSubmit>
e
textSubmits
field_61766
textCommands
private final List<SubmitNodeStorage$HitboxSubmit>
f
hitboxSubmits
field_61767
debugHitboxCommands
private final List<SubmitNodeStorage$LeashSubmit>
g
leashSubmits
field_61768
leashCommands
private final List<SubmitNodeStorage$BlockSubmit>
h
blockSubmits
field_61769
blockCommands
private final List<SubmitNodeStorage$FallingBlockSubmit>
i
fallingBlockSubmits
field_61770
fallingBlockCommands
private final List<SubmitNodeStorage$BlockModelSubmit>
j
blockModelSubmits
field_61771
blockStateModelCommands
private final List<SubmitNodeStorage$ItemSubmit>
k
itemSubmits
field_61772
itemCommands
private final it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<Map<RenderType, List<SubmitNodeStorage$ModelSubmit<?>>>>
l
modelSubmits
field_61773
modelCommands
private final Set<SubmitNodeStorage$ModelSubmitBucket>
m
usedModelSubmitBuckets
field_61774
renderLayerOrders
private final Map<RenderType, List<SubmitNodeStorage$CustomGeometrySubmit>>
n
customGeometrySubmits
field_61775
customCommands
private final Set<RenderType>
o
customGeometrySubmitsUsage
field_61776
field_61776

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(fpk arg0, hnl arg1, hob arg2)
submitHitbox(PoseStack arg0, EntityRenderState arg1, HitboxesRenderState arg2)
method_72928(class_4587 arg0, class_10017 arg1, class_10933 arg2)
pushDebugHitbox(MatrixStack arg0, EntityRenderState arg1, EntityHitboxAndView arg2)
public void
a(fpk arg0, float arg1, List<hnl$b> arg2)
submitShadow(PoseStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
method_72922(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
pushShadowPieces(MatrixStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
public void
a(fpk arg0, fjy arg1, xr arg2, boolean arg3, int arg4, double arg5)
submitNameTag(PoseStack arg0, Vec3 arg1, Component arg2, boolean arg3, int arg4, double arg5)
method_72924(class_4587 arg0, class_243 arg1, class_2561 arg2, boolean arg3, int arg4, double arg5)
pushLabel(MatrixStack arg0, Vec3d arg1, Text arg2, boolean arg3, int arg4, double arg5)
public void
a(fpk arg0, float arg1, float arg2, bbt arg3, boolean arg4, fyg$a arg5, int arg6, int arg7, int arg8)
submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8)
method_72921(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8)
pushText(MatrixStack arg0, float arg1, float arg2, OrderedText arg3, boolean arg4, TextRenderer$TextLayerType arg5, int arg6, int arg7, int arg8)
public void
a(fpk arg0, hnl arg1, org.joml.Quaternionf arg2)
submitFlame(PoseStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
method_72929(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
pushFire(MatrixStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
public void
a(fpk arg0, hnl$a arg1)
submitLeash(PoseStack arg0, EntityRenderState$LeashState arg1)
method_72927(class_4587 arg0, class_10017$class_10018 arg1)
pushLeash(MatrixStack arg0, EntityRenderState$LeashData arg1)
public <S> void
a(gqv<? super S> arg0, S arg1, fpk arg2, haq arg3, int arg4, int arg5, int arg6, hvd arg7, int arg8, int arg9)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, int arg9)
method_72933(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, int arg9)
pushModel(Model<? super S> arg0, S arg1, MatrixStack arg2, RenderLayer arg3, int arg4, int arg5, int arg6, Sprite arg7, int arg8, int arg9)
public void
a(fpk arg0, efg arg1, int arg2, int arg3)
submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3)
method_72923(class_4587 arg0, class_2680 arg1, int arg2, int arg3)
pushBlock(MatrixStack arg0, BlockState arg1, int arg2, int arg3)
public void
a(fpk arg0, hnq arg1)
submitFallingBlock(PoseStack arg0, FallingBlockRenderState arg1)
method_72930(class_4587 arg0, class_10023 arg1)
pushFallingBlock(MatrixStack arg0, FallingBlockEntityRenderState arg1)
public void
a(fpk arg0, haq arg1, hbv arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
method_72926(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
pushBlockStateModel(MatrixStack arg0, RenderLayer arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7)
public void
a(fpk arg0, hrr arg1, int arg2, int arg3)
submitItem(PoseStack arg0, ItemStackRenderState arg1, int arg2, int arg3)
method_72931(class_4587 arg0, class_10444 arg1, int arg2, int arg3)
pushItem(MatrixStack arg0, ItemRenderState arg1, int arg2, int arg3)
public void
a(fpk arg0, haq arg1, hbd$a arg2)
submitCustomGeometry(PoseStack arg0, RenderType arg1, SubmitNodeCollector$CustomGeometryRenderer arg2)
method_72925(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
pushCustom(MatrixStack arg0, RenderLayer arg1, EntityRenderCommandQueue$Custom arg2)
public List<SubmitNodeStorage$ShadowSubmit>
a()
getShadowSubmits()
method_72934()
shadowPiecesCommands()
public List<SubmitNodeStorage$FlameSubmit>
b()
getFlameSubmits()
method_72939()
fireCommands()
public List<SubmitNodeStorage$NameTagSubmit>
c()
getNameTagSubmitsSeethrough()
method_72941()
seeThroughLabelCommands()
public List<SubmitNodeStorage$NameTagSubmit>
d()
getNameTagSubmitsNormal()
method_72943()
labelCommands()
public List<SubmitNodeStorage$TextSubmit>
e()
getTextSubmits()
method_72944()
textCommands()
public List<SubmitNodeStorage$HitboxSubmit>
f()
getHitboxSubmits()
method_72945()
debugHitboxCommands()
public List<SubmitNodeStorage$LeashSubmit>
g()
getLeashSubmits()
method_72946()
leashCommands()
public List<SubmitNodeStorage$BlockSubmit>
h()
getBlockSubmits()
method_72947()
blockCommands()
public List<SubmitNodeStorage$FallingBlockSubmit>
i()
getFallingBlockSubmits()
method_72948()
fallingBlockCommands()
public List<SubmitNodeStorage$BlockModelSubmit>
j()
getBlockModelSubmits()
method_72949()
blockStateModelCommands()
public List<SubmitNodeStorage$ItemSubmit>
k()
getItemSubmits()
method_72950()
itemCommands()
public it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<Map<RenderType, List<SubmitNodeStorage$ModelSubmit<?>>>>
l()
getModelSubmits()
method_72951()
modelCommands()
public Map<RenderType, List<SubmitNodeStorage$CustomGeometrySubmit>>
m()
getCustomGeometrySubmits()
method_72952()
customCommands()
public void
n()
clear()
method_72953()
clear()
public void
o()
endFrame()
method_72954()
render()