net.minecraft.client.renderer

public class ScreenEffectRenderer

has
net.minecraft.client.renderer.ScreenEffectRenderer
net.minecraft.class_4603
net.minecraft.client.gui.hud.InGameOverlayRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
b
UNDERWATER_LOCATION
field_20986
UNDERWATER_TEXTURE
private final Minecraft
c
minecraft
field_59970
client
private final MaterialSet
d
materials
field_61744
field_61744
private final MultiBufferSource
e
bufferSource
field_59971
vertexConsumers
public static final int
a
ITEM_ACTIVATION_ANIMATION_LENGTH
field_59969
field_59969
private ItemStack
f
itemActivationItem
field_59972
floatingItem
private int
g
itemActivationTicks
field_59973
floatingItemTimer
private float
h
itemActivationOffX
field_59974
floatingItemOffsetX
private float
i
itemActivationOffY
field_59975
floatingItemOffsetY

Constructor summary

ModifierConstructor
public (Minecraft client, MaterialSet arg1, MultiBufferSource arg2)

Method summary

Modifier and TypeMethod
public void
a()
tick()
method_70937()
tickFloatingItemTimer()
public void
a(boolean arg0, float arg1)
renderScreenEffect(boolean arg0, float arg1)
method_23067(boolean arg0, float arg1)
renderOverlays(boolean sleeping, float tickProgress)
private void
a(fpk arg0, float arg1)
renderItemActivationAnimation(PoseStack arg0, float arg1)
method_70939(class_4587 arg0, float arg1)
renderFloatingItem(MatrixStack matrices, float tickProgress)
public void
b()
resetItemActivation()
method_70940()
clearFloatingItem()
public void
a(ddo arg0, bcr arg1)
displayItemActivation(ItemStack arg0, RandomSource arg1)
method_70938(class_1799 arg0, class_5819 arg1)
setFloatingItem(ItemStack stack, Random random)
private static BlockState
a(cvm arg0)
getViewBlockingState(Player arg0)
method_24225(class_1657 arg0)
getInWallBlockState(PlayerEntity player)
private static void
a(hvd arg0, fpk arg1, hae arg2)
renderTex(TextureAtlasSprite arg0, PoseStack arg1, MultiBufferSource arg2)
method_23068(class_1058 arg0, class_4587 arg1, class_4597 arg2)
renderInWallOverlay(Sprite sprite, MatrixStack matrices, VertexConsumerProvider vertexConsumers)
private static void
a(fvk arg0, fpk arg1, hae arg2)
renderWater(Minecraft arg0, PoseStack arg1, MultiBufferSource arg2)
method_23069(class_310 arg0, class_4587 arg1, class_4597 arg2)
renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers)
private static void
a(fpk arg0, hae arg1, hvd arg2)
renderFire(PoseStack arg0, MultiBufferSource arg1, TextureAtlasSprite arg2)
method_23070(class_4587 arg0, class_4597 arg1, class_1058 arg2)
renderFireOverlay(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Sprite arg2)