net.minecraft.world.level.levelgen

public record NoiseGeneratorSettings

eik
net.minecraft.world.level.levelgen.NoiseGeneratorSettings
net.minecraft.class_5284

Field summary

Modifier and TypeField
private final NoiseSettings
j
noiseSettings
comp_474
private final BlockState
k
defaultBlock
comp_475
private final BlockState
l
defaultFluid
comp_476
private final NoiseRouter
m
noiseRouter
comp_477
private final SurfaceRules$RuleSource
n
surfaceRule
comp_478
private final List<Climate$ParameterPoint>
o
spawnTarget
comp_538
private final int
p
seaLevel
comp_479
private final boolean
q
disableMobGeneration
comp_480
private final boolean
r
aquifersEnabled
comp_481
private final boolean
s
oreVeinsEnabled
comp_482
private final boolean
t
useLegacyRandomSource
comp_483
public static final com.mojang.serialization.Codec<NoiseGeneratorSettings>
a
DIRECT_CODEC
field_24780
public static final com.mojang.serialization.Codec<Holder<NoiseGeneratorSettings>>
b
CODEC
field_24781
public static final ResourceKey<NoiseGeneratorSettings>
c
OVERWORLD
field_26355
public static final ResourceKey<NoiseGeneratorSettings>
d
LARGE_BIOMES
field_35051
public static final ResourceKey<NoiseGeneratorSettings>
e
AMPLIFIED
field_26356
public static final ResourceKey<NoiseGeneratorSettings>
f
NETHER
field_26357
public static final ResourceKey<NoiseGeneratorSettings>
g
END
field_26358
public static final ResourceKey<NoiseGeneratorSettings>
h
CAVES
field_26359
public static final ResourceKey<NoiseGeneratorSettings>
i
FLOATING_ISLANDS
field_26360

Constructor summary

ModifierConstructor
public (NoiseSettings arg0, BlockState arg1, BlockState arg2, NoiseRouter arg3, SurfaceRules$RuleSource arg4, List<Climate$ParameterPoint> arg5, int arg6, boolean arg7, boolean arg8, boolean arg9, boolean arg10)

Method summary

Modifier and TypeMethod
public boolean
a()
disableMobGeneration()
comp_480()
public boolean
b()
isAquifersEnabled()
method_33757()
public boolean
c()
oreVeinsEnabled()
comp_482()
public WorldgenRandom$Algorithm
d()
getRandomSource()
method_38999()
public static void
a(qm<eik> arg0)
bootstrap(BootstrapContext<NoiseGeneratorSettings> arg0)
method_31111(class_7891<class_5284> arg0)
private static NoiseGeneratorSettings
b(qm<?> arg0)
end(BootstrapContext<?> arg0)
method_30642(class_7891<?> arg0)
private static NoiseGeneratorSettings
c(qm<?> arg0)
nether(BootstrapContext<?> arg0)
method_30641(class_7891<?> arg0)
private static NoiseGeneratorSettings
a(qm<?> arg0, boolean arg1, boolean arg2)
overworld(BootstrapContext<?> arg0, boolean arg1, boolean arg2)
method_30643(class_7891<?> arg0, boolean arg1, boolean arg2)
private static NoiseGeneratorSettings
d(qm<?> arg0)
caves(BootstrapContext<?> arg0)
method_39901(class_7891<?> arg0)
private static NoiseGeneratorSettings
e(qm<?> arg0)
floatingIslands(BootstrapContext<?> arg0)
method_39902(class_7891<?> arg0)
public static NoiseGeneratorSettings
e()
dummy()
method_44323()
public NoiseSettings
f()
noiseSettings()
comp_474()
public BlockState
g()
defaultBlock()
comp_475()
public BlockState
h()
defaultFluid()
comp_476()
public NoiseRouter
i()
noiseRouter()
comp_477()
public SurfaceRules$RuleSource
j()
surfaceRule()
comp_478()
public List<Climate$ParameterPoint>
k()
spawnTarget()
comp_538()
public int
l()
seaLevel()
comp_479()
public boolean
m()
aquifersEnabled()
comp_481()
public boolean
n()
useLegacyRandomSource()
comp_483()