net.minecraft.world.level.block

public class RedstoneWallTorchBlock

extends RedstoneTorchBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dur
net.minecraft.world.level.block.RedstoneWallTorchBlock
net.minecraft.class_2458

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<RedstoneWallTorchBlock>
f
CODEC
field_46425
public static final EnumProperty<Direction>
g
FACING
field_11443
public static final BooleanProperty
h
LIT
field_11444

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<RedstoneWallTorchBlock>
a()
codec()
method_53969()
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected boolean
a(ecg arg0, dlc arg1, iy arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
protected BlockState
a(ecg arg0, dlc arg1, dlo arg2, iy arg3, je arg4, iy arg5, ecg arg6, baq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
public BlockState
a(det arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
public void
a(ecg arg0, dkz arg1, iy arg2, baq arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
protected boolean
a(dkz arg0, iy arg1, ecg arg2)
hasNeighborSignal(Level arg0, BlockPos arg1, BlockState arg2)
method_10488(class_1937 arg0, class_2338 arg1, class_2680 arg2)
protected int
a(ecg arg0, dkd arg1, iy arg2, je arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
protected BlockState
a(ecg arg0, duz arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
protected BlockState
a(ecg arg0, dti arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
protected void
a(ech$a<doe, ecg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
protected Orientation
a(dkz arg0, ecg arg1)
randomOrientation(Level arg0, BlockState arg1)
method_61748(class_1937 arg0, class_2680 arg1)