public static SpriteLoader | |
public SpriteLoader$Preparations | |
public static CompletableFuture<List<SpriteContents>> | |
public CompletableFuture<SpriteLoader$Preparations> | |
public CompletableFuture<SpriteLoader$Preparations> | | a(avv arg0, alw arg1, int arg2, Executor arg3, Collection<auu<?>> arg4) | | loadAndStitch(ResourceManager arg0, ResourceLocation arg1, int arg2, Executor arg3, Collection<MetadataSectionType<?>> arg4) | | method_47661(class_3300 arg0, class_2960 arg1, int arg2, Executor arg3, Collection<class_7677<?>> arg4) |
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private Map<ResourceLocation, TextureAtlasSprite> | |